mesh -> dynamicmesh

This commit is contained in:
h4570
2022-07-18 19:53:28 +02:00
parent bb02a3d9bf
commit ecfaef1b85
17 changed files with 148 additions and 130 deletions
@@ -11,17 +11,17 @@
#pragma once
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./mesh_frame.hpp"
#include "./mesh_material_frame.hpp"
#include "./mesh_anim_state.hpp"
#include "./dynamic_mesh_frame.hpp"
#include "./dynamic_mesh_material_frame.hpp"
#include "./dynamic_mesh_anim_state.hpp"
namespace Tyra {
class Mesh {
class DynamicMesh {
public:
explicit Mesh(const MeshBuilderData& data);
explicit Mesh(const Mesh& mesh);
~Mesh();
explicit DynamicMesh(const MeshBuilderData& data);
explicit DynamicMesh(const DynamicMesh& mesh);
~DynamicMesh();
/** Translation matrix */
M4x4 translation;
@@ -47,17 +47,17 @@ class Mesh {
}
/** Returns material, which is a mesh "subgroup". */
MeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
DynamicMeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
const u32& getMaterialsCount() const { return materialsCount; }
const MeshAnimState& getAnimState() const { return animState; }
const DynamicMeshAnimState& getAnimState() const { return animState; }
/** Count of all vertices. */
u32 getVertexCount() { return frames[0]->getVertexCount(); }
/** Returns single frame. */
MeshFrame* getFrame(const u32& i) const { return frames[i]; }
DynamicMeshFrame* getFrame(const u32& i) const { return frames[i]; }
/** Count of frames. Static object (not animated) will have only 1 frame. */
const u32& getFramesCount() const { return framesCount; }
@@ -78,7 +78,7 @@ class Mesh {
// * Returns material, which is a mesh "subgroup".
// * NULL if not found.
// */
// MeshMaterial* getMaterialById(const u32& t_id) const;
// DynamicMeshMaterial* getMaterialById(const u32& t_id) const;
/** @returns bounding box object of current frame. */
const BBox& getCurrentBoundingBox() const {
@@ -111,11 +111,11 @@ class Mesh {
private:
void initMesh();
MeshAnimState animState;
DynamicMeshAnimState animState;
u8 _isMother;
u32 id, framesCount, materialsCount;
MeshFrame** frames;
MeshMaterial** materials;
DynamicMeshFrame** frames;
DynamicMeshMaterial** materials;
};
} // namespace Tyra
@@ -25,6 +25,6 @@ typedef struct {
u32 animType;
u32 currentFrame;
u32 nextFrame;
} MeshAnimState;
} DynamicMeshAnimState;
} // namespace Tyra
@@ -10,17 +10,17 @@
#pragma once
#include "renderer/3d/mesh/mesh_material.hpp"
#include "./dynamic_mesh_material.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class MeshFrame {
class DynamicMeshFrame {
public:
explicit MeshFrame(const MeshBuilderData& data, const u32& index);
explicit MeshFrame(const MeshFrame& frame);
~MeshFrame();
explicit DynamicMeshFrame(const MeshBuilderData& data, const u32& index);
explicit DynamicMeshFrame(const DynamicMeshFrame& frame);
~DynamicMeshFrame();
const u32& getId() const { return id; }
const u32& getVertexCount() const { return vertexCount; }
@@ -12,15 +12,16 @@
#include "debug/debug.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/mesh_material_frame.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
namespace Tyra {
class MeshMaterial {
class DynamicMeshMaterial {
public:
explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex);
explicit MeshMaterial(const MeshMaterial& material);
~MeshMaterial();
explicit DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex);
explicit DynamicMeshMaterial(const DynamicMeshMaterial& material);
~DynamicMeshMaterial();
Color singleColor;
@@ -34,7 +35,7 @@ class MeshMaterial {
u32* getTextureCoordFaces() const { return textureCoordFaces; }
u32* getNormalFaces() const { return normalFaces; }
u32* getColorFaces() const { return normalFaces; }
MeshMaterialFrame* getFrames() const { return *frames; }
DynamicMeshMaterialFrame* getFrames() const { return *frames; }
const BBox& getBBox(const u32& frame) const;
@@ -46,7 +47,7 @@ class MeshMaterial {
std::string getPrint(const char* name = nullptr) const;
private:
MeshMaterialFrame** frames;
DynamicMeshMaterialFrame** frames;
std::string _name;
u8 _isMother, singleColorFlag;
@@ -14,12 +14,13 @@
namespace Tyra {
class MeshMaterialFrame {
class DynamicMeshMaterialFrame {
public:
explicit MeshMaterialFrame(const MeshBuilderData& data, const u32& frameIndex,
const u32& materialIndex);
explicit MeshMaterialFrame(const MeshMaterialFrame& frame);
~MeshMaterialFrame();
explicit DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex);
explicit DynamicMeshMaterialFrame(const DynamicMeshMaterialFrame& frame);
~DynamicMeshMaterialFrame();
const u32& getId() const { return id; }
const u8& isMother() const { return _isMother; }
@@ -14,7 +14,7 @@
#include "../renderer_3d_pipeline.hpp"
#include "./stapip_options.hpp"
#include "renderer/core/renderer_core.hpp"
#include "renderer/3d/mesh/mesh.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
#include "./core/static_pipeline_core.hpp"
namespace Tyra {
@@ -32,26 +32,31 @@ class Stapipeline : public Renderer3DPipeline {
* Render 3D data via "meshes".
* This render() method is a bridge to core.renderer3D.render() method.
*/
void render(Mesh* mesh, const StapipOptions* options = nullptr);
void render(DynamicMesh* mesh, const StapipOptions* options = nullptr);
private:
StapipelineCore core;
RendererCore* rendererCore;
Vec4* colorsCache;
void addVertices(Mesh* mesh, MeshMaterial* material, StapipBag* bag,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipInfoBag* getInfoBag(Mesh* mesh, const StapipOptions* options,
void addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
StapipInfoBag* getInfoBag(DynamicMesh* mesh, const StapipOptions* options,
M4x4* model) const;
StapipColorBag* getColorBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo);
StapipLightingBag* getLightingBag(Mesh* mesh, MeshMaterial* material,
M4x4* model, MeshFrame* frameFrom,
MeshFrame* frameTo,
StapipColorBag* getColorBag(DynamicMesh* mesh, DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo);
StapipLightingBag* getLightingBag(DynamicMesh* mesh,
DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo,
const StapipOptions* options) const;
void deallocDrawBags(StapipBag* bag, MeshMaterial* material) const;
void deallocDrawBags(StapipBag* bag, DynamicMeshMaterial* material) const;
void setLightingColorsCache(StapipLightingOptions* lightingOptions);
};
@@ -14,7 +14,7 @@
#include <draw_buffers.h>
#include <vector>
#include "./models/texture.hpp"
#include "renderer/3d/mesh/mesh.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
#include "loaders/texture/base/texture_loader_selector.hpp"
#include <string>
@@ -93,12 +93,13 @@ class TextureRepository {
/**
* Add linked textures in given path for mesh material names.
*/
void addByMesh(Mesh* mesh, const char* directory, const char* extension);
void addByMesh(DynamicMesh* mesh, const char* directory,
const char* extension);
/**
* Add linked textures in given path for mesh material names.
*/
inline void addByMesh(Mesh* mesh, const std::string& directory,
inline void addByMesh(DynamicMesh* mesh, const std::string& directory,
const char* extension) {
addByMesh(mesh, directory.c_str(), extension);
}
@@ -11,11 +11,11 @@
#include <tamtypes.h>
#include "math/m4x4.hpp"
#include "renderer/3d/mesh/mesh.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
namespace Tyra {
Mesh::Mesh(const MeshBuilderData& data) {
DynamicMesh::DynamicMesh(const MeshBuilderData& data) {
id = rand() % 1000000;
framesCount = data.framesCount;
@@ -24,14 +24,14 @@ Mesh::Mesh(const MeshBuilderData& data) {
materialsCount = data.materialsCount;
TYRA_ASSERT(materialsCount > 0, "Materials count must be greater than 0");
frames = new MeshFrame*[framesCount];
frames = new DynamicMeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshFrame(data, i);
frames[i] = new DynamicMeshFrame(data, i);
}
materials = new MeshMaterial*[materialsCount];
materials = new DynamicMeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new MeshMaterial(data, i);
materials[i] = new DynamicMeshMaterial(data, i);
}
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
@@ -41,20 +41,20 @@ Mesh::Mesh(const MeshBuilderData& data) {
_isMother = true;
}
Mesh::Mesh(const Mesh& mesh) {
DynamicMesh::DynamicMesh(const DynamicMesh& mesh) {
id = rand() % 1000000;
framesCount = mesh.framesCount;
materialsCount = mesh.materialsCount;
frames = new MeshFrame*[framesCount];
frames = new DynamicMeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshFrame(*mesh.frames[i]);
frames[i] = new DynamicMeshFrame(*mesh.frames[i]);
}
materials = new MeshMaterial*[materialsCount];
materials = new DynamicMeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new MeshMaterial(*mesh.materials[i]);
materials[i] = new DynamicMeshMaterial(*mesh.materials[i]);
}
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
@@ -64,7 +64,7 @@ Mesh::Mesh(const Mesh& mesh) {
_isMother = false;
}
Mesh::~Mesh() {
DynamicMesh::~DynamicMesh() {
for (u32 i = 0; i < framesCount; i++) {
delete frames[i];
}
@@ -77,9 +77,11 @@ Mesh::~Mesh() {
}
}
M4x4 Mesh::getModelMatrix() const { return translation * rotation * scale; }
M4x4 DynamicMesh::getModelMatrix() const {
return translation * rotation * scale;
}
void Mesh::initMesh() {
void DynamicMesh::initMesh() {
animState.startFrame = 0;
animState.endFrame = 0;
animState.interpolation = 0.0F;
@@ -91,7 +93,8 @@ void Mesh::initMesh() {
animState.speed = 0.1F;
}
void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame) {
void DynamicMesh::playAnimation(const u32& t_startFrame,
const u32& t_endFrame) {
TYRA_ASSERT(framesCount > 0,
"Cant play animation, because no mesh data was loaded!");
TYRA_ASSERT(framesCount != 1,
@@ -107,8 +110,8 @@ void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame) {
animState.nextFrame = t_startFrame;
}
void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame,
const u32& t_stayFrame) {
void DynamicMesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame,
const u32& t_stayFrame) {
TYRA_ASSERT(framesCount > 0,
"Cant play animation, because no mesh data was loaded!");
TYRA_ASSERT(framesCount != 1,
@@ -123,7 +126,7 @@ void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame,
animState.nextFrame = t_startFrame;
}
void Mesh::animate() {
void DynamicMesh::animate() {
animState.interpolation += animState.speed;
if (animState.interpolation >= 1.0F) {
animState.interpolation = 0.0F;
@@ -14,11 +14,12 @@
#include <string>
#include "math/vec4.hpp"
#include "renderer/models/color.hpp"
#include "renderer/3d/mesh/mesh_frame.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_frame.hpp"
namespace Tyra {
MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
DynamicMeshFrame::DynamicMeshFrame(const MeshBuilderData& data,
const u32& index) {
TYRA_ASSERT(index < data.framesCount && index >= 0, "Provided index \"",
index, "\" is out of range");
@@ -62,7 +63,7 @@ MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
_isMother = true;
}
MeshFrame::MeshFrame(const MeshFrame& frame) {
DynamicMeshFrame::DynamicMeshFrame(const DynamicMeshFrame& frame) {
id = rand() % 1000000;
vertices = frame.vertices;
@@ -80,7 +81,7 @@ MeshFrame::MeshFrame(const MeshFrame& frame) {
_isMother = false;
}
MeshFrame::~MeshFrame() {
DynamicMeshFrame::~DynamicMeshFrame() {
if (_isMother) {
delete[] vertices;
if (normals) delete[] normals;
@@ -90,17 +91,17 @@ MeshFrame::~MeshFrame() {
}
}
void MeshFrame::print() const {
void DynamicMeshFrame::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void MeshFrame::print(const char* name) const {
void DynamicMeshFrame::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string MeshFrame::getPrint(const char* name) const {
std::string DynamicMeshFrame::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
@@ -12,12 +12,12 @@
#include <tamtypes.h>
#include <string>
#include <cstdlib>
#include "renderer/3d/mesh/mesh_material.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material.hpp"
namespace Tyra {
MeshMaterial::MeshMaterial(const MeshBuilderData& data,
const u32& materialIndex)
DynamicMeshMaterial::DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex)
: singleColor(false) {
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
"Provided index \"", materialIndex, "\" is out of range");
@@ -57,18 +57,18 @@ MeshMaterial::MeshMaterial(const MeshBuilderData& data,
TYRA_ASSERT(facesCount > 0, "Faces count must be greater than 0");
_name = data.materials[materialIndex]->name;
TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty");
TYRA_ASSERT(_name.length() > 0, "DynamicMeshMaterial name cannot be empty");
framesCount = data.framesCount;
frames = new MeshMaterialFrame*[framesCount];
frames = new DynamicMeshMaterialFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshMaterialFrame(data, i, materialIndex);
frames[i] = new DynamicMeshMaterialFrame(data, i, materialIndex);
}
_isMother = true;
}
MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
DynamicMeshMaterial::DynamicMeshMaterial(const DynamicMeshMaterial& mesh) {
id = rand() % 1000000;
vertexFaces = mesh.vertexFaces;
@@ -82,15 +82,15 @@ MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
singleColor.set(128.0F, 128.0F, 128.0F, 128.0F);
frames = new MeshMaterialFrame*[framesCount];
frames = new DynamicMeshMaterialFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshMaterialFrame(*mesh.frames[i]);
frames[i] = new DynamicMeshMaterialFrame(*mesh.frames[i]);
}
_isMother = false;
}
MeshMaterial::~MeshMaterial() {
DynamicMeshMaterial::~DynamicMeshMaterial() {
if (_isMother) {
delete[] vertexFaces;
if (textureCoordFaces) delete[] textureCoordFaces;
@@ -104,11 +104,11 @@ MeshMaterial::~MeshMaterial() {
delete[] frames;
}
const BBox& MeshMaterial::getBBox(const u32& frame) const {
const BBox& DynamicMeshMaterial::getBBox(const u32& frame) const {
return frames[frame]->getBBox();
}
void MeshMaterial::setSingleColorFlag(const u8& flag) {
void DynamicMeshMaterial::setSingleColorFlag(const u8& flag) {
TYRA_ASSERT(
colorFaces != nullptr,
"Colors and color faces are required to use color-per-vertex mode");
@@ -116,22 +116,22 @@ void MeshMaterial::setSingleColorFlag(const u8& flag) {
singleColorFlag = flag;
}
void MeshMaterial::print() const {
void DynamicMeshMaterial::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void MeshMaterial::print(const char* name) const {
void DynamicMeshMaterial::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string MeshMaterial::getPrint(const char* name) const {
std::string DynamicMeshMaterial::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
} else {
res << "MeshMaterial(";
res << "DynamicMeshMaterial(";
}
res << std::endl;
@@ -13,13 +13,13 @@
#include <tamtypes.h>
#include "renderer/models/color.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/mesh_material_frame.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
namespace Tyra {
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
TYRA_ASSERT(frameIndex < data.framesCount && frameIndex >= 0,
"Provided index \"", frameIndex, "\" is out of range");
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
@@ -34,7 +34,8 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
_isMother = true;
}
MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(
const DynamicMeshMaterialFrame& frame) {
id = rand() % 1000000;
bbox = frame.bbox;
@@ -42,7 +43,7 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
_isMother = false;
}
MeshMaterialFrame::~MeshMaterialFrame() {
DynamicMeshMaterialFrame::~DynamicMeshMaterialFrame() {
if (_isMother) {
delete bbox;
}
@@ -23,16 +23,17 @@ void Stapipeline::init(RendererCore* t_core) {
void Stapipeline::onUse() { core.reinitStandardVU1Programs(); }
void Stapipeline::render(Mesh* mesh, const StapipOptions* options) {
void Stapipeline::render(DynamicMesh* mesh, const StapipOptions* options) {
auto model = mesh->getModelMatrix();
MeshFrame* frameFrom = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
DynamicMeshFrame* frameFrom =
mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
MeshFrame* frameTo = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
DynamicMeshFrame* frameTo =
mesh->getFramesCount() > 0 ? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
auto* infoBag = getInfoBag(mesh, options, &model);
@@ -65,9 +66,9 @@ void Stapipeline::render(Mesh* mesh, const StapipOptions* options) {
delete infoBag;
}
void Stapipeline::addVertices(Mesh* mesh, MeshMaterial* material,
StapipBag* bag, MeshFrame* frameFrom,
MeshFrame* frameTo) const {
void Stapipeline::addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const {
bag->count = material->getFacesCount();
bag->vertices = new Vec4[bag->count];
@@ -83,7 +84,8 @@ void Stapipeline::addVertices(Mesh* mesh, MeshMaterial* material,
}
}
StapipInfoBag* Stapipeline::getInfoBag(Mesh* mesh, const StapipOptions* options,
StapipInfoBag* Stapipeline::getInfoBag(DynamicMesh* mesh,
const StapipOptions* options,
M4x4* model) const {
auto* result = new StapipInfoBag();
@@ -104,9 +106,10 @@ StapipInfoBag* Stapipeline::getInfoBag(Mesh* mesh, const StapipOptions* options,
return result;
}
StapipColorBag* Stapipeline::getColorBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) const {
StapipColorBag* Stapipeline::getColorBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const {
auto* result = new StapipColorBag();
if (material->isSingleColorActivated()) {
@@ -131,9 +134,10 @@ StapipColorBag* Stapipeline::getColorBag(Mesh* mesh, MeshMaterial* material,
return result;
}
StapipTextureBag* Stapipeline::getTextureBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) {
StapipTextureBag* Stapipeline::getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) {
if (!material->getTextureCoordFaces()) return nullptr;
auto* result = new StapipTextureBag();
@@ -161,8 +165,9 @@ StapipTextureBag* Stapipeline::getTextureBag(Mesh* mesh, MeshMaterial* material,
}
StapipLightingBag* Stapipeline::getLightingBag(
Mesh* mesh, MeshMaterial* material, M4x4* model, MeshFrame* frameFrom,
MeshFrame* frameTo, const StapipOptions* options) const {
DynamicMesh* mesh, DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom, DynamicMeshFrame* frameTo,
const StapipOptions* options) const {
if (!material->getNormalFaces() || options == nullptr ||
options->lighting == nullptr)
return nullptr;
@@ -199,7 +204,7 @@ void Stapipeline::setLightingColorsCache(
}
void Stapipeline::deallocDrawBags(StapipBag* bag,
MeshMaterial* material) const {
DynamicMeshMaterial* material) const {
if (bag->color->many) {
delete[] bag->color->many;
}
@@ -42,7 +42,7 @@ Texture* TextureRepository::add(const char* fullpath) {
return texture;
}
void TextureRepository::addByMesh(Mesh* mesh, const char* directory,
void TextureRepository::addByMesh(DynamicMesh* mesh, const char* directory,
const char* extension) {
auto& loader = texLoaderSelector.getLoaderByExtension(extension);
+4 -4
View File
@@ -28,10 +28,10 @@ class H4570 : public Game {
private:
Engine* engine;
Mesh* warrior;
Mesh* warrior2;
Mesh* warrior3;
Mesh* warrior4;
DynamicMesh* warrior;
DynamicMesh* warrior2;
DynamicMesh* warrior3;
DynamicMesh* warrior4;
Sprite* picture;
audsrv_adpcm_t* adpcmSample;
Timer adpcmTimer;
+6 -6
View File
@@ -17,7 +17,7 @@ namespace Tyra {
H4570::H4570(Engine* t_engine) { engine = t_engine; }
H4570::~H4570() {}
Mesh* getWarrior(Renderer* renderer);
DynamicMesh* getWarrior(Renderer* renderer);
StapipOptions* getRenderingOptions();
Sprite* get2DPicture(Renderer* renderer);
@@ -38,19 +38,19 @@ void H4570::init() {
auto* warriorTex = engine->renderer.core.texture.repository.getBySpriteOrMesh(
warrior->getMaterial(0)->getId());
warrior2 = new Mesh(*warrior);
warrior2 = new DynamicMesh(*warrior);
warrior2->translation.translateX(-3.0F);
warriorTex->addLink(warrior2->getMaterial(0)->getId());
warrior2->playAnimation(0, warrior2->getFramesCount() - 1);
warrior2->setAnimSpeed(0.10F);
warrior3 = new Mesh(*warrior);
warrior3 = new DynamicMesh(*warrior);
warrior3->translation.translateX(-6.0F);
warriorTex->addLink(warrior3->getMaterial(0)->getId());
warrior3->playAnimation(0, warrior3->getFramesCount() - 1);
warrior3->setAnimSpeed(0.7F);
warrior4 = new Mesh(*warrior);
warrior4 = new DynamicMesh(*warrior);
warrior4->translation.translateX(3.0F);
warriorTex->addLink(warrior4->getMaterial(0)->getId());
warrior4->playAnimation(0, warrior4->getFramesCount() - 1);
@@ -151,10 +151,10 @@ void H4570::loop() {
engine->renderer.endFrame();
}
Mesh* getWarrior(Renderer* renderer) {
DynamicMesh* getWarrior(Renderer* renderer) {
MD2Loader loader;
auto* data = loader.load(FileUtils::fromCwd("warrior.md2"), .08F, false);
auto* result = new Mesh(*data);
auto* result = new DynamicMesh(*data);
// result->translation.translateZ(-30.0F);
delete data;
+1 -1
View File
@@ -28,7 +28,7 @@ class Wellinator : public Game {
private:
Engine* engine;
Mesh* warrior;
DynamicMesh* warrior;
Sprite* picture;
audsrv_adpcm_t* adpcmSample;
Timer adpcmTimer;
+3 -3
View File
@@ -17,7 +17,7 @@ namespace Tyra {
Wellinator::Wellinator(Engine* t_engine) { engine = t_engine; }
Wellinator::~Wellinator() {}
Mesh* getWarrior(Renderer* renderer);
DynamicMesh* getWarrior(Renderer* renderer);
StapipOptions* getRenderingOptions();
Sprite* get2DPicture(Renderer* renderer);
@@ -125,10 +125,10 @@ void Wellinator::loop() {
engine->renderer.endFrame();
}
Mesh* getWarrior(Renderer* renderer) {
DynamicMesh* getWarrior(Renderer* renderer) {
MD2Loader loader;
auto* data = loader.load(FileUtils::fromCwd("warrior.md2"), .08F, false);
auto* result = new Mesh(*data);
auto* result = new DynamicMesh(*data);
result->translation.translateZ(-30.0F);
delete data;
renderer->core.texture.repository.addByMesh(result, FileUtils::getCwd(),