mesh -> dynamicmesh

This commit is contained in:
h4570
2022-07-18 19:53:28 +02:00
parent bb02a3d9bf
commit ecfaef1b85
17 changed files with 148 additions and 130 deletions
@@ -11,17 +11,17 @@
#pragma once
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./mesh_frame.hpp"
#include "./mesh_material_frame.hpp"
#include "./mesh_anim_state.hpp"
#include "./dynamic_mesh_frame.hpp"
#include "./dynamic_mesh_material_frame.hpp"
#include "./dynamic_mesh_anim_state.hpp"
namespace Tyra {
class Mesh {
class DynamicMesh {
public:
explicit Mesh(const MeshBuilderData& data);
explicit Mesh(const Mesh& mesh);
~Mesh();
explicit DynamicMesh(const MeshBuilderData& data);
explicit DynamicMesh(const DynamicMesh& mesh);
~DynamicMesh();
/** Translation matrix */
M4x4 translation;
@@ -47,17 +47,17 @@ class Mesh {
}
/** Returns material, which is a mesh "subgroup". */
MeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
DynamicMeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
const u32& getMaterialsCount() const { return materialsCount; }
const MeshAnimState& getAnimState() const { return animState; }
const DynamicMeshAnimState& getAnimState() const { return animState; }
/** Count of all vertices. */
u32 getVertexCount() { return frames[0]->getVertexCount(); }
/** Returns single frame. */
MeshFrame* getFrame(const u32& i) const { return frames[i]; }
DynamicMeshFrame* getFrame(const u32& i) const { return frames[i]; }
/** Count of frames. Static object (not animated) will have only 1 frame. */
const u32& getFramesCount() const { return framesCount; }
@@ -78,7 +78,7 @@ class Mesh {
// * Returns material, which is a mesh "subgroup".
// * NULL if not found.
// */
// MeshMaterial* getMaterialById(const u32& t_id) const;
// DynamicMeshMaterial* getMaterialById(const u32& t_id) const;
/** @returns bounding box object of current frame. */
const BBox& getCurrentBoundingBox() const {
@@ -111,11 +111,11 @@ class Mesh {
private:
void initMesh();
MeshAnimState animState;
DynamicMeshAnimState animState;
u8 _isMother;
u32 id, framesCount, materialsCount;
MeshFrame** frames;
MeshMaterial** materials;
DynamicMeshFrame** frames;
DynamicMeshMaterial** materials;
};
} // namespace Tyra
@@ -25,6 +25,6 @@ typedef struct {
u32 animType;
u32 currentFrame;
u32 nextFrame;
} MeshAnimState;
} DynamicMeshAnimState;
} // namespace Tyra
@@ -10,17 +10,17 @@
#pragma once
#include "renderer/3d/mesh/mesh_material.hpp"
#include "./dynamic_mesh_material.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class MeshFrame {
class DynamicMeshFrame {
public:
explicit MeshFrame(const MeshBuilderData& data, const u32& index);
explicit MeshFrame(const MeshFrame& frame);
~MeshFrame();
explicit DynamicMeshFrame(const MeshBuilderData& data, const u32& index);
explicit DynamicMeshFrame(const DynamicMeshFrame& frame);
~DynamicMeshFrame();
const u32& getId() const { return id; }
const u32& getVertexCount() const { return vertexCount; }
@@ -12,15 +12,16 @@
#include "debug/debug.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/mesh_material_frame.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
namespace Tyra {
class MeshMaterial {
class DynamicMeshMaterial {
public:
explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex);
explicit MeshMaterial(const MeshMaterial& material);
~MeshMaterial();
explicit DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex);
explicit DynamicMeshMaterial(const DynamicMeshMaterial& material);
~DynamicMeshMaterial();
Color singleColor;
@@ -34,7 +35,7 @@ class MeshMaterial {
u32* getTextureCoordFaces() const { return textureCoordFaces; }
u32* getNormalFaces() const { return normalFaces; }
u32* getColorFaces() const { return normalFaces; }
MeshMaterialFrame* getFrames() const { return *frames; }
DynamicMeshMaterialFrame* getFrames() const { return *frames; }
const BBox& getBBox(const u32& frame) const;
@@ -46,7 +47,7 @@ class MeshMaterial {
std::string getPrint(const char* name = nullptr) const;
private:
MeshMaterialFrame** frames;
DynamicMeshMaterialFrame** frames;
std::string _name;
u8 _isMother, singleColorFlag;
@@ -14,12 +14,13 @@
namespace Tyra {
class MeshMaterialFrame {
class DynamicMeshMaterialFrame {
public:
explicit MeshMaterialFrame(const MeshBuilderData& data, const u32& frameIndex,
const u32& materialIndex);
explicit MeshMaterialFrame(const MeshMaterialFrame& frame);
~MeshMaterialFrame();
explicit DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex);
explicit DynamicMeshMaterialFrame(const DynamicMeshMaterialFrame& frame);
~DynamicMeshMaterialFrame();
const u32& getId() const { return id; }
const u8& isMother() const { return _isMother; }
@@ -14,7 +14,7 @@
#include "../renderer_3d_pipeline.hpp"
#include "./stapip_options.hpp"
#include "renderer/core/renderer_core.hpp"
#include "renderer/3d/mesh/mesh.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
#include "./core/static_pipeline_core.hpp"
namespace Tyra {
@@ -32,26 +32,31 @@ class Stapipeline : public Renderer3DPipeline {
* Render 3D data via "meshes".
* This render() method is a bridge to core.renderer3D.render() method.
*/
void render(Mesh* mesh, const StapipOptions* options = nullptr);
void render(DynamicMesh* mesh, const StapipOptions* options = nullptr);
private:
StapipelineCore core;
RendererCore* rendererCore;
Vec4* colorsCache;
void addVertices(Mesh* mesh, MeshMaterial* material, StapipBag* bag,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipInfoBag* getInfoBag(Mesh* mesh, const StapipOptions* options,
void addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
StapipInfoBag* getInfoBag(DynamicMesh* mesh, const StapipOptions* options,
M4x4* model) const;
StapipColorBag* getColorBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo);
StapipLightingBag* getLightingBag(Mesh* mesh, MeshMaterial* material,
M4x4* model, MeshFrame* frameFrom,
MeshFrame* frameTo,
StapipColorBag* getColorBag(DynamicMesh* mesh, DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo);
StapipLightingBag* getLightingBag(DynamicMesh* mesh,
DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo,
const StapipOptions* options) const;
void deallocDrawBags(StapipBag* bag, MeshMaterial* material) const;
void deallocDrawBags(StapipBag* bag, DynamicMeshMaterial* material) const;
void setLightingColorsCache(StapipLightingOptions* lightingOptions);
};
@@ -14,7 +14,7 @@
#include <draw_buffers.h>
#include <vector>
#include "./models/texture.hpp"
#include "renderer/3d/mesh/mesh.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
#include "loaders/texture/base/texture_loader_selector.hpp"
#include <string>
@@ -93,12 +93,13 @@ class TextureRepository {
/**
* Add linked textures in given path for mesh material names.
*/
void addByMesh(Mesh* mesh, const char* directory, const char* extension);
void addByMesh(DynamicMesh* mesh, const char* directory,
const char* extension);
/**
* Add linked textures in given path for mesh material names.
*/
inline void addByMesh(Mesh* mesh, const std::string& directory,
inline void addByMesh(DynamicMesh* mesh, const std::string& directory,
const char* extension) {
addByMesh(mesh, directory.c_str(), extension);
}