mesh -> dynamicmesh
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@@ -1,57 +0,0 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "debug/debug.hpp"
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#include "loaders/3d/builder/mesh_builder_data.hpp"
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#include "renderer/3d/mesh/mesh_material_frame.hpp"
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namespace Tyra {
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class MeshMaterial {
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public:
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explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex);
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explicit MeshMaterial(const MeshMaterial& material);
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~MeshMaterial();
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Color singleColor;
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const u32& getId() const { return id; }
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const std::string& getName() const { return _name; }
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const u32& getFacesCount() const { return facesCount; }
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const u8& isMother() const { return _isMother; }
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const u8& isSingleColorActivated() const { return singleColorFlag; }
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u32* getVertexFaces() const { return vertexFaces; }
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u32* getTextureCoordFaces() const { return textureCoordFaces; }
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u32* getNormalFaces() const { return normalFaces; }
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u32* getColorFaces() const { return normalFaces; }
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MeshMaterialFrame* getFrames() const { return *frames; }
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const BBox& getBBox(const u32& frame) const;
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void setSingleColorFlag(const u8& flag);
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void print() const;
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void print(const char* name) const;
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void print(const std::string& name) const { print(name.c_str()); }
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std::string getPrint(const char* name = nullptr) const;
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private:
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MeshMaterialFrame** frames;
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std::string _name;
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u8 _isMother, singleColorFlag;
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u32 id, facesCount, framesCount;
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u32 *vertexFaces, *textureCoordFaces, *normalFaces, *colorFaces;
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};
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} // namespace Tyra
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