mesh -> dynamicmesh
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@@ -14,7 +14,7 @@
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#include <draw_buffers.h>
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#include <vector>
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#include "./models/texture.hpp"
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#include "renderer/3d/mesh/mesh.hpp"
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#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
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#include "loaders/texture/base/texture_loader_selector.hpp"
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#include <string>
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@@ -93,12 +93,13 @@ class TextureRepository {
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/**
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* Add linked textures in given path for mesh material names.
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*/
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void addByMesh(Mesh* mesh, const char* directory, const char* extension);
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void addByMesh(DynamicMesh* mesh, const char* directory,
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const char* extension);
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/**
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* Add linked textures in given path for mesh material names.
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*/
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inline void addByMesh(Mesh* mesh, const std::string& directory,
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inline void addByMesh(DynamicMesh* mesh, const std::string& directory,
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const char* extension) {
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addByMesh(mesh, directory.c_str(), extension);
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}
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