mesh -> dynamicmesh

This commit is contained in:
h4570
2022-07-18 19:53:28 +02:00
parent bb02a3d9bf
commit ecfaef1b85
17 changed files with 148 additions and 130 deletions
@@ -11,11 +11,11 @@
#include <tamtypes.h>
#include "math/m4x4.hpp"
#include "renderer/3d/mesh/mesh.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
namespace Tyra {
Mesh::Mesh(const MeshBuilderData& data) {
DynamicMesh::DynamicMesh(const MeshBuilderData& data) {
id = rand() % 1000000;
framesCount = data.framesCount;
@@ -24,14 +24,14 @@ Mesh::Mesh(const MeshBuilderData& data) {
materialsCount = data.materialsCount;
TYRA_ASSERT(materialsCount > 0, "Materials count must be greater than 0");
frames = new MeshFrame*[framesCount];
frames = new DynamicMeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshFrame(data, i);
frames[i] = new DynamicMeshFrame(data, i);
}
materials = new MeshMaterial*[materialsCount];
materials = new DynamicMeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new MeshMaterial(data, i);
materials[i] = new DynamicMeshMaterial(data, i);
}
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
@@ -41,20 +41,20 @@ Mesh::Mesh(const MeshBuilderData& data) {
_isMother = true;
}
Mesh::Mesh(const Mesh& mesh) {
DynamicMesh::DynamicMesh(const DynamicMesh& mesh) {
id = rand() % 1000000;
framesCount = mesh.framesCount;
materialsCount = mesh.materialsCount;
frames = new MeshFrame*[framesCount];
frames = new DynamicMeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshFrame(*mesh.frames[i]);
frames[i] = new DynamicMeshFrame(*mesh.frames[i]);
}
materials = new MeshMaterial*[materialsCount];
materials = new DynamicMeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new MeshMaterial(*mesh.materials[i]);
materials[i] = new DynamicMeshMaterial(*mesh.materials[i]);
}
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
@@ -64,7 +64,7 @@ Mesh::Mesh(const Mesh& mesh) {
_isMother = false;
}
Mesh::~Mesh() {
DynamicMesh::~DynamicMesh() {
for (u32 i = 0; i < framesCount; i++) {
delete frames[i];
}
@@ -77,9 +77,11 @@ Mesh::~Mesh() {
}
}
M4x4 Mesh::getModelMatrix() const { return translation * rotation * scale; }
M4x4 DynamicMesh::getModelMatrix() const {
return translation * rotation * scale;
}
void Mesh::initMesh() {
void DynamicMesh::initMesh() {
animState.startFrame = 0;
animState.endFrame = 0;
animState.interpolation = 0.0F;
@@ -91,7 +93,8 @@ void Mesh::initMesh() {
animState.speed = 0.1F;
}
void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame) {
void DynamicMesh::playAnimation(const u32& t_startFrame,
const u32& t_endFrame) {
TYRA_ASSERT(framesCount > 0,
"Cant play animation, because no mesh data was loaded!");
TYRA_ASSERT(framesCount != 1,
@@ -107,8 +110,8 @@ void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame) {
animState.nextFrame = t_startFrame;
}
void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame,
const u32& t_stayFrame) {
void DynamicMesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame,
const u32& t_stayFrame) {
TYRA_ASSERT(framesCount > 0,
"Cant play animation, because no mesh data was loaded!");
TYRA_ASSERT(framesCount != 1,
@@ -123,7 +126,7 @@ void Mesh::playAnimation(const u32& t_startFrame, const u32& t_endFrame,
animState.nextFrame = t_startFrame;
}
void Mesh::animate() {
void DynamicMesh::animate() {
animState.interpolation += animState.speed;
if (animState.interpolation >= 1.0F) {
animState.interpolation = 0.0F;
@@ -14,11 +14,12 @@
#include <string>
#include "math/vec4.hpp"
#include "renderer/models/color.hpp"
#include "renderer/3d/mesh/mesh_frame.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_frame.hpp"
namespace Tyra {
MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
DynamicMeshFrame::DynamicMeshFrame(const MeshBuilderData& data,
const u32& index) {
TYRA_ASSERT(index < data.framesCount && index >= 0, "Provided index \"",
index, "\" is out of range");
@@ -62,7 +63,7 @@ MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
_isMother = true;
}
MeshFrame::MeshFrame(const MeshFrame& frame) {
DynamicMeshFrame::DynamicMeshFrame(const DynamicMeshFrame& frame) {
id = rand() % 1000000;
vertices = frame.vertices;
@@ -80,7 +81,7 @@ MeshFrame::MeshFrame(const MeshFrame& frame) {
_isMother = false;
}
MeshFrame::~MeshFrame() {
DynamicMeshFrame::~DynamicMeshFrame() {
if (_isMother) {
delete[] vertices;
if (normals) delete[] normals;
@@ -90,17 +91,17 @@ MeshFrame::~MeshFrame() {
}
}
void MeshFrame::print() const {
void DynamicMeshFrame::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void MeshFrame::print(const char* name) const {
void DynamicMeshFrame::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string MeshFrame::getPrint(const char* name) const {
std::string DynamicMeshFrame::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
@@ -12,12 +12,12 @@
#include <tamtypes.h>
#include <string>
#include <cstdlib>
#include "renderer/3d/mesh/mesh_material.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material.hpp"
namespace Tyra {
MeshMaterial::MeshMaterial(const MeshBuilderData& data,
const u32& materialIndex)
DynamicMeshMaterial::DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex)
: singleColor(false) {
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
"Provided index \"", materialIndex, "\" is out of range");
@@ -57,18 +57,18 @@ MeshMaterial::MeshMaterial(const MeshBuilderData& data,
TYRA_ASSERT(facesCount > 0, "Faces count must be greater than 0");
_name = data.materials[materialIndex]->name;
TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty");
TYRA_ASSERT(_name.length() > 0, "DynamicMeshMaterial name cannot be empty");
framesCount = data.framesCount;
frames = new MeshMaterialFrame*[framesCount];
frames = new DynamicMeshMaterialFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshMaterialFrame(data, i, materialIndex);
frames[i] = new DynamicMeshMaterialFrame(data, i, materialIndex);
}
_isMother = true;
}
MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
DynamicMeshMaterial::DynamicMeshMaterial(const DynamicMeshMaterial& mesh) {
id = rand() % 1000000;
vertexFaces = mesh.vertexFaces;
@@ -82,15 +82,15 @@ MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
singleColor.set(128.0F, 128.0F, 128.0F, 128.0F);
frames = new MeshMaterialFrame*[framesCount];
frames = new DynamicMeshMaterialFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshMaterialFrame(*mesh.frames[i]);
frames[i] = new DynamicMeshMaterialFrame(*mesh.frames[i]);
}
_isMother = false;
}
MeshMaterial::~MeshMaterial() {
DynamicMeshMaterial::~DynamicMeshMaterial() {
if (_isMother) {
delete[] vertexFaces;
if (textureCoordFaces) delete[] textureCoordFaces;
@@ -104,11 +104,11 @@ MeshMaterial::~MeshMaterial() {
delete[] frames;
}
const BBox& MeshMaterial::getBBox(const u32& frame) const {
const BBox& DynamicMeshMaterial::getBBox(const u32& frame) const {
return frames[frame]->getBBox();
}
void MeshMaterial::setSingleColorFlag(const u8& flag) {
void DynamicMeshMaterial::setSingleColorFlag(const u8& flag) {
TYRA_ASSERT(
colorFaces != nullptr,
"Colors and color faces are required to use color-per-vertex mode");
@@ -116,22 +116,22 @@ void MeshMaterial::setSingleColorFlag(const u8& flag) {
singleColorFlag = flag;
}
void MeshMaterial::print() const {
void DynamicMeshMaterial::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void MeshMaterial::print(const char* name) const {
void DynamicMeshMaterial::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string MeshMaterial::getPrint(const char* name) const {
std::string DynamicMeshMaterial::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
} else {
res << "MeshMaterial(";
res << "DynamicMeshMaterial(";
}
res << std::endl;
@@ -13,13 +13,13 @@
#include <tamtypes.h>
#include "renderer/models/color.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/mesh_material_frame.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
namespace Tyra {
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
TYRA_ASSERT(frameIndex < data.framesCount && frameIndex >= 0,
"Provided index \"", frameIndex, "\" is out of range");
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
@@ -34,7 +34,8 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
_isMother = true;
}
MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(
const DynamicMeshMaterialFrame& frame) {
id = rand() % 1000000;
bbox = frame.bbox;
@@ -42,7 +43,7 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
_isMother = false;
}
MeshMaterialFrame::~MeshMaterialFrame() {
DynamicMeshMaterialFrame::~DynamicMeshMaterialFrame() {
if (_isMother) {
delete bbox;
}
@@ -23,16 +23,17 @@ void Stapipeline::init(RendererCore* t_core) {
void Stapipeline::onUse() { core.reinitStandardVU1Programs(); }
void Stapipeline::render(Mesh* mesh, const StapipOptions* options) {
void Stapipeline::render(DynamicMesh* mesh, const StapipOptions* options) {
auto model = mesh->getModelMatrix();
MeshFrame* frameFrom = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
DynamicMeshFrame* frameFrom =
mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
MeshFrame* frameTo = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
DynamicMeshFrame* frameTo =
mesh->getFramesCount() > 0 ? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
auto* infoBag = getInfoBag(mesh, options, &model);
@@ -65,9 +66,9 @@ void Stapipeline::render(Mesh* mesh, const StapipOptions* options) {
delete infoBag;
}
void Stapipeline::addVertices(Mesh* mesh, MeshMaterial* material,
StapipBag* bag, MeshFrame* frameFrom,
MeshFrame* frameTo) const {
void Stapipeline::addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const {
bag->count = material->getFacesCount();
bag->vertices = new Vec4[bag->count];
@@ -83,7 +84,8 @@ void Stapipeline::addVertices(Mesh* mesh, MeshMaterial* material,
}
}
StapipInfoBag* Stapipeline::getInfoBag(Mesh* mesh, const StapipOptions* options,
StapipInfoBag* Stapipeline::getInfoBag(DynamicMesh* mesh,
const StapipOptions* options,
M4x4* model) const {
auto* result = new StapipInfoBag();
@@ -104,9 +106,10 @@ StapipInfoBag* Stapipeline::getInfoBag(Mesh* mesh, const StapipOptions* options,
return result;
}
StapipColorBag* Stapipeline::getColorBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) const {
StapipColorBag* Stapipeline::getColorBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const {
auto* result = new StapipColorBag();
if (material->isSingleColorActivated()) {
@@ -131,9 +134,10 @@ StapipColorBag* Stapipeline::getColorBag(Mesh* mesh, MeshMaterial* material,
return result;
}
StapipTextureBag* Stapipeline::getTextureBag(Mesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) {
StapipTextureBag* Stapipeline::getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) {
if (!material->getTextureCoordFaces()) return nullptr;
auto* result = new StapipTextureBag();
@@ -161,8 +165,9 @@ StapipTextureBag* Stapipeline::getTextureBag(Mesh* mesh, MeshMaterial* material,
}
StapipLightingBag* Stapipeline::getLightingBag(
Mesh* mesh, MeshMaterial* material, M4x4* model, MeshFrame* frameFrom,
MeshFrame* frameTo, const StapipOptions* options) const {
DynamicMesh* mesh, DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom, DynamicMeshFrame* frameTo,
const StapipOptions* options) const {
if (!material->getNormalFaces() || options == nullptr ||
options->lighting == nullptr)
return nullptr;
@@ -199,7 +204,7 @@ void Stapipeline::setLightingColorsCache(
}
void Stapipeline::deallocDrawBags(StapipBag* bag,
MeshMaterial* material) const {
DynamicMeshMaterial* material) const {
if (bag->color->many) {
delete[] bag->color->many;
}