mesh -> dynamicmesh
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@@ -28,7 +28,7 @@ class Wellinator : public Game {
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private:
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Engine* engine;
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Mesh* warrior;
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DynamicMesh* warrior;
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Sprite* picture;
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audsrv_adpcm_t* adpcmSample;
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Timer adpcmTimer;
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@@ -17,7 +17,7 @@ namespace Tyra {
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Wellinator::Wellinator(Engine* t_engine) { engine = t_engine; }
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Wellinator::~Wellinator() {}
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Mesh* getWarrior(Renderer* renderer);
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DynamicMesh* getWarrior(Renderer* renderer);
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StapipOptions* getRenderingOptions();
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Sprite* get2DPicture(Renderer* renderer);
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@@ -125,10 +125,10 @@ void Wellinator::loop() {
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engine->renderer.endFrame();
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}
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Mesh* getWarrior(Renderer* renderer) {
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DynamicMesh* getWarrior(Renderer* renderer) {
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MD2Loader loader;
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auto* data = loader.load(FileUtils::fromCwd("warrior.md2"), .08F, false);
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auto* result = new Mesh(*data);
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auto* result = new DynamicMesh(*data);
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result->translation.translateZ(-30.0F);
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delete data;
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renderer->core.texture.repository.addByMesh(result, FileUtils::getCwd(),
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