Commit Graph
28 Commits
Author SHA1 Message Date
Foxar 220caba84a Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue. 2020-12-08 15:30:48 +01:00
Michał Mostowik 921b482e61 Merge pull request #3 from h4570/develop
Develop pull
2020-12-08 14:54:12 +01:00
Foxar 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. 2020-12-08 14:42:43 +01:00
Michał Mostowik 4557485cab Fixed datatype typos in dolphin.cpp 2020-12-08 14:20:00 +01:00
Foxar 582b42c29e Changed: Optimization from code review PR #42 2020-12-08 13:36:13 +01:00
Michał Mostowik 62cff819ff Merge pull request #45 from h4570/doc/audio
Audio: Added small comment to loadADPCM().
2020-12-07 23:51:13 +01:00
Michał Mostowik 729bcff954 Merge pull request #43 from h4570/feature/ambient-color
Renderer: added setAmbientLight() and setWorldColor()
2020-12-07 23:50:41 +01:00
Foxar 83dce5cb92 Changed: Slowed player rotation speed. 2020-12-07 20:09:17 +01:00
Foxar 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. 2020-12-07 20:08:11 +01:00
Foxar 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. 2020-12-07 19:30:07 +01:00
Michał Mostowik 18f3398687 Merge pull request #40 from h4570/feature/texture-inline
Marked texture getters as inline
2020-12-07 17:23:28 +01:00
Michał Mostowik 1c3edb3887 Merge pull request #38 from h4570/feature/sprite-modes
Sprite modes (stretch/repeat)
2020-12-07 17:23:06 +01:00
Foxar 0423e484a5 Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup. 2020-12-07 14:28:56 +01:00
Michał Mostowik ed6c20e5df Merge pull request #2 from h4570/develop
Develop pull
2020-12-07 13:37:02 +01:00
Michał Mostowik f95794c181 Merge pull request #36 from h4570/hotfix/vector3
Fixed sqrt() VU0 calcs on real PS2
2020-12-07 00:41:34 +01:00
Michał Mostowik 9f4f6f4b18 Merge pull request #34 from h4570/bugfix/path3-lighting
Fixed path3 lighting on real PS2
2020-12-07 00:40:26 +01:00
Foxar 9a94d93747 Merge pull request #30 from h4570/bugfix/2d-sprite-size
Fixed rendering for non square 2D sprites
2020-12-06 08:24:37 +01:00
Foxar 20b14a5168 Merge pull request #29 from h4570/h4570-patch-1
Add .gitignore to dolphin sample
2020-12-05 22:05:55 +01:00
Foxar c0ab97585c Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps. 2020-12-05 22:04:38 +01:00
Foxar b547de9cbb Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh. 2020-12-04 16:50:25 +01:00
Foxar a05b4fbd0f Merge pull request #1 from h4570/develop
Updating fork to the current state of main repo's develop branch
2020-12-04 16:21:39 +01:00
Foxar 82361e4619 Merge pull request #5 from Foxar/master
Included the missing dolphin.cpp and hpp files.
2020-12-04 00:21:57 +01:00
Foxar b48d342adf Included the missing dolphin.cpp and hpp files. 2020-12-04 00:20:43 +01:00
Foxar 17ef6b9fbc Revert "Switched audio filenames to available binaries"
This reverts commit 51702d5ef7.
2020-12-03 20:25:13 +01:00
Foxar bae834e599 Added water mesh, jumping animation, skybox and diving. 2020-12-03 18:33:20 +01:00
Foxar 940271fe8c Merge remote-tracking branch 'upstream/master'
zero
2020-12-02 20:59:09 +01:00
Foxar 7e676916a0 Added new sample dolphin. 2020-12-02 20:54:19 +01:00
Foxar 51702d5ef7 Switched audio filenames to available binaries 2020-12-01 17:21:07 +01:00