Michał Mostowik
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24bab8464a
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Merge pull request #3 from Foxar/develop
Foxar develop->Foxar master-> PR #58 h4570/tyra
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2020-12-10 17:59:09 +01:00 |
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Foxar
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4bee938106
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PR Review: Memory de-allocation, misc. fixes.
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2020-12-10 17:49:53 +01:00 |
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Michał Mostowik
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86c48eeca4
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Merge pull request #2 from Foxar/master
PR Review, removing commented line
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2020-12-10 17:43:36 +01:00 |
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Michał Mostowik
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97151ffc78
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PR Review, removing commented line
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2020-12-10 17:37:44 +01:00 |
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Michał Mostowik
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bc44f598c1
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Merge pull request #1 from Foxar/master
Master to develop
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2020-12-10 16:35:09 +01:00 |
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Foxar
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5129d53b27
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Added: Missing mine class files.
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2020-12-10 16:32:01 +01:00 |
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Foxar
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1539aa4108
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Merge branch 'master' of https://github.com/Foxar/tyra
I really freaked last pr up so here's a merge to fix it
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2020-12-10 16:31:12 +01:00 |
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Sandro Sobczyński
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083c041973
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Merge pull request #56 from Foxar/master
Added: Sea mines, healing by collectibles, game over screen
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2020-12-10 14:46:35 +01:00 |
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Foxar
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0c0512b37f
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Added: Game over screen
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2020-12-10 14:38:12 +01:00 |
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Foxar
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e7aa4d13cc
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Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start.
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2020-12-10 13:52:45 +01:00 |
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Foxar
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1c9351e5e9
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Added: Sea mines, when fully implemented, will explode and take lifes from player.
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2020-12-10 12:52:54 +01:00 |
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Foxar
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f86a1bf190
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Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
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2020-12-09 14:27:40 +01:00 |
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Michał Mostowik
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36a637e5e6
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Merge pull request #54 from h4570/hotfix/texture-size-vars
Texture: Fixed var type bug
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2020-12-08 21:41:14 +01:00 |
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Foxar
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c4fc52b043
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Added: Sprites representing lifes player has left, and life variable.
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2020-12-08 19:27:30 +01:00 |
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Foxar
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70efbcad46
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Merge branch 'master' of https://github.com/Foxar/tyra
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2020-12-08 19:24:22 +01:00 |
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Michał Mostowik
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db635c09ea
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Merge pull request #4 from h4570/develop
Develop pull
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2020-12-08 19:24:02 +01:00 |
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Michał Mostowik
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edf5bd1e55
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Merge pull request #50 from h4570/hotfix/draw-mesh-color
Add mesh color blending to draw()
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2020-12-08 16:50:43 +01:00 |
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Foxar
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f4421b659d
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Added: Seabed model/code.
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2020-12-08 16:48:43 +01:00 |
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h4570
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a017c3a3b6
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added color blending for draw()
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2020-12-08 15:59:24 +01:00 |
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Foxar
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220caba84a
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Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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2020-12-08 15:30:48 +01:00 |
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Michał Mostowik
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921b482e61
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Merge pull request #3 from h4570/develop
Develop pull
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2020-12-08 14:54:12 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Sandro Sobczyński
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d9b5f8a4aa
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Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
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2020-12-08 14:24:02 +01:00 |
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Michał Mostowik
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4557485cab
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Fixed datatype typos in dolphin.cpp
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2020-12-08 14:20:00 +01:00 |
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Foxar
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582b42c29e
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Changed: Optimization from code review PR #42
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2020-12-08 13:36:13 +01:00 |
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Sandro Sobczyński
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6e1c94a112
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Merge pull request #47 from h4570/samples/floors
Floors sample rework
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2020-12-08 08:15:52 +01:00 |
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Michał Mostowik
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62cff819ff
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Merge pull request #45 from h4570/doc/audio
Audio: Added small comment to loadADPCM().
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2020-12-07 23:51:13 +01:00 |
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Michał Mostowik
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729bcff954
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Merge pull request #43 from h4570/feature/ambient-color
Renderer: added setAmbientLight() and setWorldColor()
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2020-12-07 23:50:41 +01:00 |
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h4570
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8a0f5f7b84
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refactor #2
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2020-12-07 22:14:36 +01:00 |
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h4570
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5787b6a920
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refactor #1
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2020-12-07 22:11:21 +01:00 |
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h4570
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6d9b93998a
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changed paths
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2020-12-07 22:05:06 +01:00 |
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h4570
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96fe7c380e
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added reward
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2020-12-07 21:51:48 +01:00 |
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h4570
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11a92c32ee
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audio changes
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2020-12-07 21:51:44 +01:00 |
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h4570
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87ae4b0507
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added info banner
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2020-12-07 21:20:08 +01:00 |
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h4570
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ad855a13d2
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Merge branch 'develop' into samples/floors
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2020-12-07 21:09:39 +01:00 |
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h4570
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14b688c6cb
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Merge branch 'feature/ambient-color' into develop
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2020-12-07 21:06:07 +01:00 |
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h4570
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0474fc07a5
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doc: usefull tip for loadADPCM()
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2020-12-07 21:05:46 +01:00 |
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h4570
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e00e677d1e
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fixed naming convention
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2020-12-07 21:04:38 +01:00 |
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h4570
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3284c5a598
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added setAmbientLight(), setWorldColor()
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2020-12-07 21:02:06 +01:00 |
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h4570
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dd49fc165e
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lot of changes in floors
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2020-12-07 20:47:41 +01:00 |
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Foxar
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83dce5cb92
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Changed: Slowed player rotation speed.
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2020-12-07 20:09:17 +01:00 |
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Foxar
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32422b87eb
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Added: Collectibles now rotate, float up before disapeparing after being picked up.
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2020-12-07 20:08:11 +01:00 |
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Foxar
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6292c27c50
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Added: Camera automatically shifts to an angle from behind the player.
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2020-12-07 19:30:07 +01:00 |
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h4570
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4b158781af
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fixed var type bug
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2020-12-07 17:31:37 +01:00 |
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h4570
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cad2623649
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Merge branch 'feature/sprite-modes' into samples/floors
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2020-12-07 17:27:18 +01:00 |
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h4570
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d94f51623c
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Merge branch 'feature/texture-inline' into samples/floors
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2020-12-07 17:27:14 +01:00 |
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Michał Mostowik
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18f3398687
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Merge pull request #40 from h4570/feature/texture-inline
Marked texture getters as inline
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2020-12-07 17:23:28 +01:00 |
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Michał Mostowik
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1c3edb3887
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Merge pull request #38 from h4570/feature/sprite-modes
Sprite modes (stretch/repeat)
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2020-12-07 17:23:06 +01:00 |
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h4570
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5fb6858678
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marked getters as inline
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2020-12-07 17:19:34 +01:00 |
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h4570
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8a1bc254c5
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added sprite modes (stretch/repeat)
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2020-12-07 17:18:43 +01:00 |
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