Commit Graph

31 Commits

Author SHA1 Message Date
h4570 35fc8aea73 changed uris 2021-02-06 18:33:50 +01:00
h4570 bc41afdf89 gcc porting - successful compilation 2021-01-12 19:34:30 +01:00
h4570 6e09741d19 refactored texturelink, loadFrom(), mesh color 2020-12-28 14:19:51 +01:00
Sandro Sobczyński 6432fc183e Create README.MD 2020-12-27 21:21:38 +01:00
h4570 ea0d47e09c cleanup & changed water logic 2020-12-27 19:49:36 +01:00
h4570 b4fe16dccc added manual calcs of model-view-proj matrix 2020-12-24 12:45:09 +01:00
h4570 e39c8c5de8 changes to match latest matrix/vector3 api 2020-12-24 10:34:56 +01:00
Foxar 4bee938106 PR Review: Memory de-allocation, misc. fixes. 2020-12-10 17:49:53 +01:00
Michał Mostowik 97151ffc78 PR Review, removing commented line 2020-12-10 17:37:44 +01:00
Foxar 5129d53b27 Added: Missing mine class files. 2020-12-10 16:32:01 +01:00
Foxar 0c0512b37f Added: Game over screen 2020-12-10 14:38:12 +01:00
Foxar e7aa4d13cc Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start. 2020-12-10 13:52:45 +01:00
Foxar 1c9351e5e9 Added: Sea mines, when fully implemented, will explode and take lifes from player. 2020-12-10 12:52:54 +01:00
Foxar f86a1bf190 Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing. 2020-12-09 14:27:40 +01:00
Foxar c4fc52b043 Added: Sprites representing lifes player has left, and life variable. 2020-12-08 19:27:30 +01:00
Foxar f4421b659d Added: Seabed model/code. 2020-12-08 16:48:43 +01:00
Foxar 220caba84a Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue. 2020-12-08 15:30:48 +01:00
Foxar 45edf7aedb Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame. 2020-12-08 14:42:43 +01:00
Michał Mostowik 4557485cab Fixed datatype typos in dolphin.cpp 2020-12-08 14:20:00 +01:00
Foxar 582b42c29e Changed: Optimization from code review PR #42 2020-12-08 13:36:13 +01:00
Foxar 83dce5cb92 Changed: Slowed player rotation speed. 2020-12-07 20:09:17 +01:00
Foxar 32422b87eb Added: Collectibles now rotate, float up before disapeparing after being picked up. 2020-12-07 20:08:11 +01:00
Foxar 6292c27c50 Added: Camera automatically shifts to an angle from behind the player. 2020-12-07 19:30:07 +01:00
Foxar 0423e484a5 Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup. 2020-12-07 14:28:56 +01:00
Michał Mostowik ed6c20e5df Merge pull request #2 from h4570/develop
Develop pull
2020-12-07 13:37:02 +01:00
Foxar c0ab97585c Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps. 2020-12-05 22:04:38 +01:00
Sandro Sobczyński d61396866d Add .gitignore for dolphin sample 2020-12-05 21:54:03 +01:00
Foxar b547de9cbb Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh. 2020-12-04 16:50:25 +01:00
Foxar b48d342adf Included the missing dolphin.cpp and hpp files. 2020-12-04 00:20:43 +01:00
Foxar bae834e599 Added water mesh, jumping animation, skybox and diving. 2020-12-03 18:33:20 +01:00
Foxar 7e676916a0 Added new sample dolphin. 2020-12-02 20:54:19 +01:00