Sandro Sobczyński
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3a06ac548d
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Update README.MD
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2021-05-28 21:59:34 +02:00 |
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Sandro Sobczyński
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e7c2f8a7c7
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Update README.MD
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2021-05-28 21:58:19 +02:00 |
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Sandro Sobczyński
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3fe9715958
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Update README.MD
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2021-05-28 21:56:39 +02:00 |
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h4570
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35fc8aea73
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changed uris
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2021-02-06 18:33:50 +01:00 |
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h4570
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bc41afdf89
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gcc porting - successful compilation
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2021-01-12 19:34:30 +01:00 |
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h4570
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6e09741d19
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refactored texturelink, loadFrom(), mesh color
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2020-12-28 14:19:51 +01:00 |
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Sandro Sobczyński
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6432fc183e
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Create README.MD
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2020-12-27 21:21:38 +01:00 |
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h4570
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ea0d47e09c
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cleanup & changed water logic
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2020-12-27 19:49:36 +01:00 |
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h4570
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b4fe16dccc
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added manual calcs of model-view-proj matrix
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2020-12-24 12:45:09 +01:00 |
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h4570
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e39c8c5de8
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changes to match latest matrix/vector3 api
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2020-12-24 10:34:56 +01:00 |
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Foxar
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4bee938106
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PR Review: Memory de-allocation, misc. fixes.
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2020-12-10 17:49:53 +01:00 |
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Michał Mostowik
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97151ffc78
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PR Review, removing commented line
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2020-12-10 17:37:44 +01:00 |
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Foxar
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5129d53b27
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Added: Missing mine class files.
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2020-12-10 16:32:01 +01:00 |
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Foxar
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0c0512b37f
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Added: Game over screen
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2020-12-10 14:38:12 +01:00 |
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Foxar
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e7aa4d13cc
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Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start.
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2020-12-10 13:52:45 +01:00 |
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Foxar
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1c9351e5e9
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Added: Sea mines, when fully implemented, will explode and take lifes from player.
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2020-12-10 12:52:54 +01:00 |
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Foxar
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f86a1bf190
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Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
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2020-12-09 14:27:40 +01:00 |
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Foxar
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c4fc52b043
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Added: Sprites representing lifes player has left, and life variable.
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2020-12-08 19:27:30 +01:00 |
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Foxar
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f4421b659d
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Added: Seabed model/code.
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2020-12-08 16:48:43 +01:00 |
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Foxar
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220caba84a
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Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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2020-12-08 15:30:48 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Michał Mostowik
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4557485cab
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Fixed datatype typos in dolphin.cpp
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2020-12-08 14:20:00 +01:00 |
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Foxar
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582b42c29e
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Changed: Optimization from code review PR #42
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2020-12-08 13:36:13 +01:00 |
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Foxar
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83dce5cb92
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Changed: Slowed player rotation speed.
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2020-12-07 20:09:17 +01:00 |
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Foxar
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32422b87eb
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Added: Collectibles now rotate, float up before disapeparing after being picked up.
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2020-12-07 20:08:11 +01:00 |
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Foxar
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6292c27c50
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Added: Camera automatically shifts to an angle from behind the player.
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2020-12-07 19:30:07 +01:00 |
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Foxar
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0423e484a5
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Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup.
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2020-12-07 14:28:56 +01:00 |
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Michał Mostowik
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ed6c20e5df
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Merge pull request #2 from h4570/develop
Develop pull
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2020-12-07 13:37:02 +01:00 |
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Foxar
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c0ab97585c
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Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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2020-12-05 22:04:38 +01:00 |
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Sandro Sobczyński
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d61396866d
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Add .gitignore for dolphin sample
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2020-12-05 21:54:03 +01:00 |
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Foxar
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b547de9cbb
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Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh.
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2020-12-04 16:50:25 +01:00 |
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Foxar
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b48d342adf
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Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:20:43 +01:00 |
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Foxar
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bae834e599
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Added water mesh, jumping animation, skybox and diving.
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2020-12-03 18:33:20 +01:00 |
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Foxar
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7e676916a0
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Added new sample dolphin.
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2020-12-02 20:54:19 +01:00 |
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