h4570
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d251df8704
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irx, nullptr, threading patch
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2022-08-20 16:38:44 +02:00 |
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h4570
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57767eee72
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demo finish
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2022-08-20 00:34:43 +02:00 |
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h4570
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405d5afd35
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demo update
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2022-08-20 00:10:07 +02:00 |
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h4570
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1456a79135
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uncommented code
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2022-08-18 23:55:23 +02:00 |
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h4570
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2e41332dca
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small cleanup
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2022-08-17 01:02:57 +02:00 |
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h4570
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fea2398699
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utility functions
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2022-08-17 00:19:23 +02:00 |
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h4570
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74c684fff8
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mockup of utility functions
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2022-08-14 21:07:16 +02:00 |
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h4570
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26596fa2c3
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add basic shoot on enemy
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2022-08-14 20:48:10 +02:00 |
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h4570
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5c2ae9770e
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demo headers refactor
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2022-08-14 20:11:57 +02:00 |
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h4570
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8829bf3035
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10 enemies in demo
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2022-08-12 23:40:26 +02:00 |
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h4570
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2054dba4ec
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change enemy to monster
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2022-08-12 12:04:52 +02:00 |
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h4570
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d65561487c
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enemy position and rotation
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2022-08-12 10:24:40 +02:00 |
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h4570
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cbe346900d
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other fixes
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2022-08-12 01:05:08 +02:00 |
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h4570
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472ab5c2ad
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audio rework
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2022-08-11 23:18:50 +02:00 |
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h4570
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b6ffc11be3
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cleanup
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2022-08-11 10:20:35 +02:00 |
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h4570
|
0a2d19b2d0
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mesh refactor 3
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2022-08-10 21:58:32 +02:00 |
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h4570
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0c4fff4f0c
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minor fixes
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2022-08-08 21:40:47 +02:00 |
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h4570
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a3e4ee8496
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obj loader refactor
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2022-08-08 21:37:51 +02:00 |
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h4570
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0a024e745f
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renderer cleanup, demo changes
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2022-08-03 10:37:27 +02:00 |
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