h4570
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5f22c02d2e
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added bin folders
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
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2021-05-28 21:31:28 +02:00 |
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h4570
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7ff8153086
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modified makefiles
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
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2021-05-28 21:08:07 +02:00 |
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h4570
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70ea8e47ba
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modified makefiles
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
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2021-05-28 19:31:23 +02:00 |
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h4570
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dd8499abad
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fixed PRINT_LOG in samples
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
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2021-05-28 19:30:45 +02:00 |
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h4570
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d0d7ed85e5
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added pcsx2 to makefile (by wsl)
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
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2021-05-25 21:27:56 +02:00 |
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Foxar
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611d4f76be
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Replaced renderer::draw() call with array of meshes and size of array as argument with a loop iterating through water tile array, calling draw on the individual water tiles.
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2021-04-18 23:02:21 +02:00 |
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Wellinator
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f34284591f
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Add README.MD
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2021-04-13 13:48:29 -03:00 |
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Wellinator
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94f6e9fbf2
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Add header in all files in cube sample
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2021-04-13 08:23:46 -03:00 |
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Wellinator
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18ba08dc7a
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Remove light_manager
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2021-04-09 13:36:40 -03:00 |
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Wellinator
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9dd69317e3
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Add readme file
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2021-04-09 13:30:41 -03:00 |
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Wellinator
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24509f7f20
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remove bin dir
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2021-04-09 13:26:06 -03:00 |
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Wellinator
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9268628ccd
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update .gitignore
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2021-04-09 13:23:25 -03:00 |
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Wellinator
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4160bddc4b
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Update scale and speed rotation
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2021-04-09 13:19:12 -03:00 |
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Wellinator
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e022fcdafe
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Update cube mesh object
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2021-04-09 13:18:34 -03:00 |
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Wellinator
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444990a262
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Change background color
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2021-04-09 13:16:50 -03:00 |
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Wellinator
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b749a80a25
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Add rotation function
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2021-04-08 08:33:06 -03:00 |
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Wellinator
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e43fae88e8
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Setup initial cube sample
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2021-04-07 08:17:10 -03:00 |
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Wellinator
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11717f42eb
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Initial setup for Cube sample
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2021-04-02 09:01:14 -03:00 |
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h4570
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35fc8aea73
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changed uris
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2021-02-06 18:33:50 +01:00 |
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h4570
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bc41afdf89
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gcc porting - successful compilation
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2021-01-12 19:34:30 +01:00 |
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h4570
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6e09741d19
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refactored texturelink, loadFrom(), mesh color
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2020-12-28 14:19:51 +01:00 |
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Sandro Sobczyński
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6432fc183e
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Create README.MD
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2020-12-27 21:21:38 +01:00 |
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Sandro Sobczyński
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a971309e2d
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Update README.MD
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2020-12-27 21:13:21 +01:00 |
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h4570
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ea0d47e09c
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cleanup & changed water logic
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2020-12-27 19:49:36 +01:00 |
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h4570
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1d7730504b
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fixed sync between processors
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2020-12-27 19:09:50 +01:00 |
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h4570
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c7fe915174
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fixed volume
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2020-12-27 13:41:32 +01:00 |
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h4570
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e987089df0
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fixed floors bug
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2020-12-27 13:39:44 +01:00 |
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h4570
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d0c2dfcaa3
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disabled file service
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2020-12-26 17:29:07 +01:00 |
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h4570
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7f9f86d7c3
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added draw() in array mode
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2020-12-26 13:31:43 +01:00 |
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h4570
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91772a905c
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cleanup
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2020-12-26 13:31:30 +01:00 |
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h4570
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b4fe16dccc
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added manual calcs of model-view-proj matrix
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2020-12-24 12:45:09 +01:00 |
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h4570
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e39c8c5de8
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changes to match latest matrix/vector3 api
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2020-12-24 10:34:56 +01:00 |
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Foxar
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ae3dd737e5
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Changed: Multiple const additions.
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2020-12-21 20:28:26 +01:00 |
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Foxar
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4bee938106
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PR Review: Memory de-allocation, misc. fixes.
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2020-12-10 17:49:53 +01:00 |
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Michał Mostowik
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97151ffc78
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PR Review, removing commented line
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2020-12-10 17:37:44 +01:00 |
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Foxar
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5129d53b27
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Added: Missing mine class files.
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2020-12-10 16:32:01 +01:00 |
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Foxar
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0c0512b37f
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Added: Game over screen
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2020-12-10 14:38:12 +01:00 |
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Foxar
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e7aa4d13cc
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Added: Mines now explode and hurt the player, added new makefile and made more mines spawn on game start.
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2020-12-10 13:52:45 +01:00 |
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Foxar
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1c9351e5e9
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Added: Sea mines, when fully implemented, will explode and take lifes from player.
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2020-12-10 12:52:54 +01:00 |
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Foxar
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f86a1bf190
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Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
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2020-12-09 14:27:40 +01:00 |
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Foxar
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c4fc52b043
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Added: Sprites representing lifes player has left, and life variable.
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2020-12-08 19:27:30 +01:00 |
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Foxar
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f4421b659d
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Added: Seabed model/code.
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2020-12-08 16:48:43 +01:00 |
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Foxar
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220caba84a
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Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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2020-12-08 15:30:48 +01:00 |
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Michał Mostowik
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921b482e61
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Merge pull request #3 from h4570/develop
Develop pull
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2020-12-08 14:54:12 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Sandro Sobczyński
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d9b5f8a4aa
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Merge pull request #42 from Foxar/master
Dolphin sample: Controls adjusted, collectibles float up on pickup, camera adjusted.
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2020-12-08 14:24:02 +01:00 |
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Michał Mostowik
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4557485cab
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Fixed datatype typos in dolphin.cpp
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2020-12-08 14:20:00 +01:00 |
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Foxar
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582b42c29e
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Changed: Optimization from code review PR #42
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2020-12-08 13:36:13 +01:00 |
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h4570
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8a0f5f7b84
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refactor #2
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2020-12-07 22:14:36 +01:00 |
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h4570
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5787b6a920
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refactor #1
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2020-12-07 22:11:21 +01:00 |
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