Foxar
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70efbcad46
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Merge branch 'master' of https://github.com/Foxar/tyra
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2020-12-08 19:24:22 +01:00 |
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Michał Mostowik
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db635c09ea
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Merge pull request #4 from h4570/develop
Develop pull
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2020-12-08 19:24:02 +01:00 |
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Michał Mostowik
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edf5bd1e55
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Merge pull request #50 from h4570/hotfix/draw-mesh-color
Add mesh color blending to draw()
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2020-12-08 16:50:43 +01:00 |
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Foxar
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f4421b659d
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Added: Seabed model/code.
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2020-12-08 16:48:43 +01:00 |
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Foxar
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220caba84a
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Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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2020-12-08 15:30:48 +01:00 |
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Michał Mostowik
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921b482e61
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Merge pull request #3 from h4570/develop
Develop pull
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2020-12-08 14:54:12 +01:00 |
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Foxar
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45edf7aedb
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Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.
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2020-12-08 14:42:43 +01:00 |
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Michał Mostowik
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4557485cab
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Fixed datatype typos in dolphin.cpp
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2020-12-08 14:20:00 +01:00 |
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Foxar
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582b42c29e
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Changed: Optimization from code review PR #42
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2020-12-08 13:36:13 +01:00 |
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Michał Mostowik
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62cff819ff
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Merge pull request #45 from h4570/doc/audio
Audio: Added small comment to loadADPCM().
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2020-12-07 23:51:13 +01:00 |
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Michał Mostowik
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729bcff954
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Merge pull request #43 from h4570/feature/ambient-color
Renderer: added setAmbientLight() and setWorldColor()
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2020-12-07 23:50:41 +01:00 |
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Foxar
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83dce5cb92
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Changed: Slowed player rotation speed.
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2020-12-07 20:09:17 +01:00 |
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Foxar
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32422b87eb
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Added: Collectibles now rotate, float up before disapeparing after being picked up.
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2020-12-07 20:08:11 +01:00 |
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Foxar
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6292c27c50
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Added: Camera automatically shifts to an angle from behind the player.
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2020-12-07 19:30:07 +01:00 |
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Michał Mostowik
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18f3398687
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Merge pull request #40 from h4570/feature/texture-inline
Marked texture getters as inline
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2020-12-07 17:23:28 +01:00 |
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Michał Mostowik
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1c3edb3887
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Merge pull request #38 from h4570/feature/sprite-modes
Sprite modes (stretch/repeat)
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2020-12-07 17:23:06 +01:00 |
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Foxar
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0423e484a5
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Changed: Dolphin sample FOV is now 75.F, zoomed in the camera, increased the distance for collectibles pickup.
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2020-12-07 14:28:56 +01:00 |
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Michał Mostowik
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ed6c20e5df
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Merge pull request #2 from h4570/develop
Develop pull
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2020-12-07 13:37:02 +01:00 |
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Michał Mostowik
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f95794c181
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Merge pull request #36 from h4570/hotfix/vector3
Fixed sqrt() VU0 calcs on real PS2
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2020-12-07 00:41:34 +01:00 |
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Michał Mostowik
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9f4f6f4b18
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Merge pull request #34 from h4570/bugfix/path3-lighting
Fixed path3 lighting on real PS2
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2020-12-07 00:40:26 +01:00 |
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Foxar
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9a94d93747
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Merge pull request #30 from h4570/bugfix/2d-sprite-size
Fixed rendering for non square 2D sprites
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2020-12-06 08:24:37 +01:00 |
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Foxar
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20b14a5168
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Merge pull request #29 from h4570/h4570-patch-1
Add .gitignore to dolphin sample
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2020-12-05 22:05:55 +01:00 |
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Foxar
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c0ab97585c
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Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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2020-12-05 22:04:38 +01:00 |
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Foxar
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b547de9cbb
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Stretched water overlay to fullscreen, made it appear when camera's sugmerged, disabled the invalid rotation during submerging ( issue number #10 ), enlargened and fixed position of the island mesh.
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2020-12-04 16:50:25 +01:00 |
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Foxar
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a05b4fbd0f
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Merge pull request #1 from h4570/develop
Updating fork to the current state of main repo's develop branch
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2020-12-04 16:21:39 +01:00 |
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Foxar
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82361e4619
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Merge pull request #5 from Foxar/master
Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:21:57 +01:00 |
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Foxar
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b48d342adf
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Included the missing dolphin.cpp and hpp files.
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2020-12-04 00:20:43 +01:00 |
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Foxar
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17ef6b9fbc
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Revert "Switched audio filenames to available binaries"
This reverts commit 51702d5ef7.
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2020-12-03 20:25:13 +01:00 |
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Foxar
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bae834e599
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Added water mesh, jumping animation, skybox and diving.
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2020-12-03 18:33:20 +01:00 |
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Foxar
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940271fe8c
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Merge remote-tracking branch 'upstream/master'
zero
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2020-12-02 20:59:09 +01:00 |
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Foxar
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7e676916a0
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Added new sample dolphin.
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2020-12-02 20:54:19 +01:00 |
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Foxar
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51702d5ef7
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Switched audio filenames to available binaries
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2020-12-01 17:21:07 +01:00 |
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