53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "state/state.hpp"
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#include "state/global_state_type.hpp"
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#include "./player/player.hpp"
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#include "./renderer/game_renderer.hpp"
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#include "./terrain/terrain.hpp"
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#include "./skybox/skybox.hpp"
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#include "./debug_object.hpp"
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namespace Demo {
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class GameState : public State<GlobalStateType> {
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public:
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GameState(Engine* t_engine);
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~GameState();
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const GlobalStateType& getState() const { return state; }
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const bool& wantFinish() const { return _wantFinish; };
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void onStart();
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void update();
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/** @return Next game state */
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GlobalStateType onFinish();
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private:
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GlobalStateType state;
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bool _wantFinish;
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bool initialized;
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u8 fpsChecker;
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GameRenderer renderer;
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Player* player;
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Terrain* terrain;
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Skybox* skybox;
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DebugObject* dbgObj;
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};
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} // namespace Demo
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