158 lines
6.1 KiB
Markdown
158 lines
6.1 KiB
Markdown
[![Contributors][contributors-shield]][contributors-url]
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[![MIT License][license-shield]][license-url]
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<br />
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<p align="center">
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<a href="https://github.com/ps2-tyra/tyra">
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<img src="http://allvectorlogo.com/img/2016/05/ps2-logo.png" alt="Logo" width="230" height="125">
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</a>
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<h3 align="center">Tyra alpha 1.1.0</h3>
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<p align="center">
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First open source renderer and game engine for PS2 (PlayStation 2™).
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<br />
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<a href="https://www.youtube.com/"><strong>View Demo (soon) »</strong></a>
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<br />
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<br />
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<a href="https://github.com/ps2-tyra/tyra/issues">Report Bug</a>
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·
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<a href="https://github.com/ps2-tyra/tyra/issues">Request Feature</a>
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</p>
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</p>
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## Table of Contents
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* [About the Project](#about-the-project)
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* [Samples](#samples)
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* [About project](#about-project)
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* [Acronyms](#acronyms)
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* [Tyra features](#tyra-features)
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* [Built With](#built-with)
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* [Getting Started](#getting-started)
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* [Prerequisites](#prerequisites)
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* [Installation](#installation)
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* [Roadmap](#roadmap)
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* [Contributing](#contributing)
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* [License](#license)
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* [Contact](#contact)
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* [Thanks](#thanks)
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## About The Project
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.1.0/tyra.gif" alt="sample" width="600" height="auto">
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### Samples
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* [Floors](https://github.com/ps2-tyra/tyra/tree/master/src/samples/floors)
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* [Ari (WIP)](https://github.com/ps2-tyra/tyra/tree/master/src/samples/ari)
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### Contributors wanted
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#### I will be grateful for any help, Discord: Sandro#3402
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### About project
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Goal of Tyra project is to provide simple API for PS2 (PlayStation 2™) game creation. So you can just run PS2 emulator, grab your .obj file, and put it into live in a seconds. Project is on early stage, so a lot of stuff is changing from release to release.
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YouTube tutorials soon!
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**Why PS2 game dev is so different?** Raw PS2 development can be a big challenge. PS2 it's pretty low-level and there are a lot of stuff that you must do from scratch.
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Tyra takes care for you, and rendering, coprocessors communication and many more low-level stuff is already done.
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### Acronyms
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* EE (Emotion Engine) - whole set of processors and subsystems that make up the PlayStation 2
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* GS (Graphic synthesizer) - configurable rasterizer and texture mapper. Has only 2MB~ memory for textures, but for the opposite have very high transfer rate, so you can switch textures in the blink
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* VU0 - programmable (ASM) vector processor that is accessed by inline assembly code injected into C program.
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* VU1 - programmable (ASM) vector processor, which is similar to vertex shader. Accessed via DMA.
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* IOP - I/O processor which enables access to peripheral devices, such the game controller
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### Tyra features
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* VU1 rendering (PATH 1), double-buffered
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* GIF rendering (PATH 3), double-buffered
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* Frustum culling, backface culling
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* OpenGL adaptions: Perspective projection, lookAt camera
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* Texture support (.bmp loader)
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* Mesh loaders: ".obj", ".dff" (RenderWare, GTA:SA) and ".md2" (Quake II)
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* Threading support
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* Lighting support (now PATH3 only)
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* Animation support
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* Audio support
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* Pad support
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* TODO: physics, ADPCM and many more!
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### Built With
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* [PS2SDK](https://github.com/ps2dev/ps2sdk)
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## Getting Started
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To get a local copy up and running follow these simple steps.
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YouTube tutorials soon!
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### Prerequisites
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This is an example of how to list things you need to use the software and how to install them.
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* PS2 DEV environment - [PS2DEV](https://github.com/ps2dev/ps2dev)
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* At least #1a4587d PS2SDK - [PS2SDK](https://github.com/ps2dev/ps2sdk)
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* PS2 Emulator. For example [PCSX2](https://pcsx2.net/)
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### Installation
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1. Clone the repo
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```sh
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git clone https://github.com/ps2-tyra/tyra.git
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```
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2. Get into src folder and compile it!
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```sh
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make
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```
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## Extra info
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* Textures can be saved using GIMP. Just replace red with green color, and when exporting select .bmp, 24bit: RGB888, without saving information about colors
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* If you want to run .elf in PCSX2, be sure that you have version >=1.6 and **Host access** enabled in PCSX2 configuration file.
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* If you want to use your own .obj file, please check "triangulate faces" in blender. PS2 is supporting only trinagle primitive type.
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## Roadmap
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### Roadmap moved to github kanban:
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[https://github.com/ps2-tyra/tyra/projects/1](https://github.com/ps2-tyra/tyra/projects/1)
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See the [open issues](https://github.com/ps2-tyra/tyra/issues) for a list of proposed features (and known issues).
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## Contributing
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Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are **greatly appreciated**.
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1. Fork the Project
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2. Create your Feature Branch (`git checkout -b feature/amazing-feature`)
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3. Commit your Changes (`git commit -m 'Add some amazing-feature'`)
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4. Push to the Branch (`git push origin feature/amazing-feature`)
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5. Open a Pull Request
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## License
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Distributed under the Apache License 2.0 License. See `LICENSE` for more information.
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## Contact
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Sandro Sobczyński - sandro.sobczynski@gmail.com
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[![LinkedIn][linkedin-shield]][linkedin-url]
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## Thanks
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Without these guys, everything would be harder:
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* Dr Henry Fortuna - Abertay University (code sources)
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* Lukasz D.K. (huge archive of PS2 stuff)
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* Guilherme Lampert - PlayStation London (code sources)
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* Jesper Svennevid, Daniel Collin - Microcode (openvcl, code samples)
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* Whole PS2SDK/PS2Scene team
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* And so many other guys. Thanks!
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Project Link: [https://github.com/ps2-tyra/tyra](https://github.com/ps2-tyra/tyra)
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[contributors-shield]: https://img.shields.io/github/contributors/ps2-tyra/tyra.svg?style=flat-square
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[contributors-url]: https://github.com/ps2-tyra/tyra/graphs/contributors
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[linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=flat-square&logo=linkedin&colorB=555
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[linkedin-url]: https://linkedin.com/in/sandro-sobczyński-28820b15a/
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[license-shield]: https://img.shields.io/github/license/ps2-tyra/tyra.svg?style=flat-square
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[license-url]: https://github.com/ps2-tyra/tyra/blob/master/LICENSE
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