63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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# _____ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022-2022, tyra - https://github.com/h4570/tyra
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# Licensed under Apache License 2.0
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# Wellington Carvalho <wellcoj@gmail.com>
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*/
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#include "math/vec4.hpp"
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#include <string>
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#pragma once
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namespace Tyra {
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/**
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* Class for raycasting.
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*/
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class Ray {
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public:
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/** @brief Constructor create a ampty ray */
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Ray();
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/**
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* @param origin The origin of the ray
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* @param direction The direction of the ray (normalized Vec4)
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*/
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Ray(const Vec4& origin, const Vec4& direction);
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~Ray();
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Vec4 origin;
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Vec4 direction;
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/**
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* @return Vec4 that is a given distance along this Ray
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* @param t - the distance along the Ray to retrieve a position for.
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*/
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Vec4 at(const float& t) const;
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/** @return Distance from the Vec4 point to the origin */
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float distanceToPoint(const Vec4& point) const;
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/**
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* @param minCorner - pointer to min corner position. (bottom left)
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* @param maxCorner - pointer to max corner position. (top right)
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* @param distance - the box to intersect with.
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* @return Vec4 point of intersection
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*/
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bool intersectBox(const Vec4& minCorner, const Vec4& maxCorner,
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float& distance) const;
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/** Returns inverse direction */
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Vec4 invDir() const;
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void print() const;
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void print(const char* name) const;
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void print(const std::string& name) const { print(name.c_str()); }
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std::string getPrint(const char* name = nullptr) const;
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};
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} // namespace Tyra
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