3023bb7501
Signed-off-by: h4570 <sandro.sobczynski@gmail.com>
193 lines
7.4 KiB
Markdown
193 lines
7.4 KiB
Markdown
[![Contributors][contributors-shield]][contributors-url]
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[![MIT License][license-shield]][license-url]
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[](https://discord.gg/NhhTmg3Gm5)
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[](https://discord.gg/7dCr6ThSN5)
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<br />
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<p align="center">
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<a href="https://github.com/h4570/tyra">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash.png" alt="Logo" width="100%" height="auto">
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</a>
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<h3 align="center">Tyra - alpha 1.31.2</h3>
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<p align="center">
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Open source game engine for PlayStation 2™
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<br />
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<a href="https://github.com/h4570/tyra/tree/master/src/samples/dolphin"><strong>Dolphin sample »</strong></a>
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<a href="https://github.com/h4570/tyra/tree/master/src/samples/floors"><strong>Floors sample »</strong></a>
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<br />
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<br />
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<a href="https://github.com/h4570/tyra/issues">Report Bug</a>
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·
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<a href="https://github.com/h4570/tyra/issues">Request Feature</a>
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</p>
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</p>
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[](https://github.com/h4570/tyra/stargazers)
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## Table of Contents
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* [About the Project](#about-the-project)
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* [Samples](#samples)
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* [Description](#description)
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* [Tyra features](#tyra-features)
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* [Branches](#branches)
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* [Getting Started](#getting-started)
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* [Installation](#installation)
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* [Prerequisites](#prerequisites)
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* [Roadmap](#roadmap)
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* [Contributing](#contributing)
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* [License](#license)
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* [Built With](#built-with)
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* [Acronyms](#acronyms)
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* [Thanks](#thanks)
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<br />
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## About the Project
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/tyra.gif" alt="Sample code" width="600" height="auto">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/dolphin/dolphin.gif " alt="Sample game" width="500" height="auto">
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### Samples
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* [Dolphin](https://github.com/h4570/tyra/tree/master/src/samples/dolphin)
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* [Floors](https://github.com/h4570/tyra/tree/master/src/samples/floors)
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* [Cube](https://github.com/h4570/tyra/tree/master/src/samples/cube)
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### Description
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Tyra is a project that aims to facilitate the development of PlayStation 2 games. The goal is simple API which will allow you to develop some nice small homebrew games in a short period of time. Finally, (thanks to PS2DEV team) Tyra supports C++20, so we are free from the 2003's GCC which only supported C++98.
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**Project is on alpha stage, so keep in mind that there are many things to be done and to fix.**
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Unfortunately there are not many people, which want's to help with this project. **If you want to be a volunteer**, but don't have too much knowledge in this field, write to me on Discord, **I will be happy to help.**
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When project will be on beta stage, we plan to create some YouTube tutorials :)
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**Why was this project created?**
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PS2 development can be a big challenge.
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PS2 it's pretty low-level and there are a lot of stuff that you must do from scratch.
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For example, if you want to render something using only PS2DEV you must:
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- Create VU1 micro-program
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- Load micro-program and send it to VU1
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- Create parser for your 3D file
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- Create parser for texture file
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- Calculate lights, shadows, MVP matrices (3D->2D)..
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- Clip triangles ([sic!](https://github.com/h4570/tyra/issues/14))
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- Prepare DMA packets for coprocessors communication
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- Setup rasterizer (GS)
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- Send texture to GS
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- Send packets
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- Synchronize all
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but with Tyra you can do it with methods like `loadObj()` and `draw()` 😁.
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<br />
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### Tyra features
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* 3D support - VU1 "Path 1 rendering"
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* 2D support - PNG & BMP
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* Frustum culling, backface culling
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* OpenGL adaptions: Perspective projection, lookAt camera
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* Texture support - .bmp and png
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* Mesh loaders: ".obj", ".dff" (RenderWare, GTA:SA) and ".md2" (Quake II)
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* Threading support
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* Animation support for obj and md2
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* Audio support - .wav and .adpcm
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* Pad support
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### Branches
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* Master - monthly releases - tested on PS2 & PCSX2.
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* Develop - daily builds - can be unstable.
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<br />
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## Getting Started
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### Installation
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Step by step [tutorial here](https://github.com/h4570/tyra/blob/master/src/engine/loaders/dff_loader.cpp)
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If you need any support, feel free to ask questions on discord:
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[](https://discord.gg/NhhTmg3Gm5)
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### Prerequisites
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* PS2 DEV environment - [PS2DEV](https://github.com/ps2dev/ps2dev)
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* At least #e8e9edb PS2SDK (06.02.2021) - [PS2SDK](https://github.com/ps2dev/ps2sdk)
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* PS2 Emulator. For example [PCSX2](https://pcsx2.net/)
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<br />
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## Extra info
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* If you want to use your own .obj file, please check "triangulate faces" in blender.
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PS2 is supporting only triangle primitive type.
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<br />
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## Roadmap
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### Roadmap for next master release:
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[Next release roadmap](https://github.com/h4570/tyra/projects/4)
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See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues).
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<br />
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## Contributing
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Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are **greatly appreciated**.
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1. Fork the Project
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2. Create your Feature Branch (`git checkout -b feature/amazing-feature`)
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3. Commit your Changes (`git commit -m 'Add some amazing-feature'`)
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4. Push to the Branch (`git push origin feature/amazing-feature`)
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5. Open a Pull Request
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<br />
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## License
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Distributed under the Apache License 2.0 License. See `LICENSE` for more information.
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<br />
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## Built With
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* [PS2SDK](https://github.com/ps2dev/ps2sdk)
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<br />
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## Acronyms
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* EE (Emotion Engine) - whole set of processors and subsystems that make up the PlayStation 2
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* GS (Graphic synthesizer) - configurable rasterizer and texture mapper. Has only 2MB~ memory for textures, but for the opposite have very high transfer rate, so you can switch textures in the blink
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* VU0 - programmable (ASM) vector processor that is accessed by inline assembly code injected into C program.
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* VU1 - programmable (ASM) vector processor, which is similar to vertex shader. Accessed via DMA.
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* IOP - I/O processor which enables access to peripheral devices, such the game controller
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<br />
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## Thanks
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Without these guys, everything would be harder:
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* Dr Henry Fortuna - for code sources
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* Rick Gaiser, fjtrujy - for help and new GCC!
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* Lukasz D.K. - for huge archive of PS2 stuff
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* Guilherme Lampert - for code sources
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* Jesper Svennevid, Daniel Collin - for openvcl's code samples
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* Whole PS2DEV team
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* Manieq - for nice splash screens!
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* And so many other guys. Thanks!
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Project Link: [https://github.com/h4570/tyra](https://github.com/h4570/tyra)
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Sandro Sobczyński - sandro.sobczynski@gmail.com
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[![LinkedIn][linkedin-shield]](https://linkedin.com/in/sandro-sobczyński-28820b15a)
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<br />
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<a href="https://github.com/h4570/tyra">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash2.png" alt="Logo" width="100%" height="auto">
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</a>
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[contributors-shield]: https://img.shields.io/github/contributors/h4570/tyra.svg?style=flat-square
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[contributors-url]: https://github.com/h4570/tyra/graphs/contributors
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[linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=flat-square&logo=linkedin&colorB=555
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[license-shield]: https://img.shields.io/github/license/h4570/tyra.svg?style=flat-square
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[license-url]: https://github.com/h4570/tyra/blob/master/LICENSE
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