Files
tyra-linux/src/samples/floors/managers/floor_manager.cpp
T
2021-05-28 19:30:45 +02:00

240 lines
6.7 KiB
C++

/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "floor_manager.hpp"
#include <utils/math.hpp>
#include <utils/debug.hpp>
#include <stdlib.h>
// ----
// Constructors/Destructors
// ----
/** Calculate square spiral offsets and initialize floors
* @param floorAmount must be a number from square root table
*/
FloorManager::FloorManager(int t_floorAmount, TextureRepository *t_texRepo)
{
meshes = new Mesh *[t_floorAmount];
texRepo = t_texRepo;
floorAmount = t_floorAmount;
spirals = new Point[t_floorAmount];
int floorSpiralMaxOffset = (int)sqrt(t_floorAmount);
calcSpiral(floorSpiralMaxOffset, floorSpiralMaxOffset);
initFloors();
trick = 0.0F;
isTimeForChangeTriggerColor = true;
isTimeForChangeDefaultColor = true;
audioOffset = audioMode = audioTick = trickMode = 0;
}
FloorManager::~FloorManager()
{
delete[] spirals;
}
// ----
// Methods
// ----
/** Calculates square spiral offsets by specyfying max X and Y, fills "spirals" variable
* @param X Max X offset off spiral
* @param Y Max Y offset off spiral
*/
void FloorManager::calcSpiral(int X, int Y)
{
consoleLog("Calculating square spiral for floors");
int x, y, dx;
x = y = dx = 0;
int dy = -1;
int t = X > Y ? X : Y;
int maxI = t * t;
for (int i = 0; i < maxI; i++)
{
if ((-X / 2 <= x) && (x <= X / 2) && (-Y / 2 <= y) && (y <= Y / 2))
{
spirals[i].x = x;
spirals[i].y = y;
}
if ((x == y) || ((x < 0) && (x == -y)) || ((x > 0) && (x == 1 - y)))
{
t = dx;
dx = -dy;
dy = t;
}
x += dx;
y += dy;
}
consoleLog("Square spiral calculated!");
}
/** Initialize all floors by:
* - Setting position (with spirals offset)
* - Anim timer position
*/
void FloorManager::initFloors()
{
consoleLog("Initializing floors");
floors[0].mesh.loadObj("meshes/floor/", "floor", 3.0F, false);
floors[0].mesh.shouldBeFrustumCulled = true;
floors[0].mesh.shouldBeLighted = true;
meshes[0] = &floors[0].mesh;
texRepo->addByMesh("meshes/floor/", floors[0].mesh, BMP);
for (u16 i = 1; i < floorAmount; i++)
{
floors[i].mesh.shouldBeFrustumCulled = true;
floors[i].init(floors[0].mesh, spirals[i], i);
texRepo->getBySpriteOrMesh(floors[0].mesh.getMaterial(0).getId())->addLink(floors[i].mesh.getMaterial(0).getId());
meshes[i] = &floors[i].mesh;
}
consoleLog("Floors initialized!");
}
/** Main floor loop.
* - Checks if floor should be rendered (isVisible, frustum culling)
* - Maintain floor animation
* - Fix player position after floor position change
*/
void FloorManager::update(Player &t_player)
{
if (isTimeForChangeTriggerColor)
{
isTimeForChangeTriggerColor = false;
trigColor.r = rand() % (128 - 64 + 1) + 64;
trigColor.g = rand() % (128 - 64 + 1) + 64;
trigColor.b = rand() % (128 - 64 + 1) + 64;
}
if (isTimeForChangeDefaultColor)
{
isTimeForChangeDefaultColor = false;
defaultColor.r = rand() % (64 + 1);
defaultColor.g = rand() % (64 + 1);
defaultColor.b = rand() % (64 + 1);
}
doTheTrick();
for (u16 i = 0; i < floorAmount; i++)
{
floors[i].animate(t_player);
MeshMaterial *material = &floors[i].mesh.getMaterial(0);
if (floors[i].isByAudioTriggered)
{
material->color.r = trigColor.r;
material->color.g = trigColor.g;
material->color.b = trigColor.b;
}
else
{
material->color.r = defaultColor.r;
material->color.g = defaultColor.g;
material->color.b = defaultColor.b;
}
}
}
void FloorManager::doTheTrick()
{
if (trickMode == 0)
{
if (trick > 3.0F)
{
isTimeForChangeTriggerColor = true;
trickMode = 1;
}
trick += 0.01F;
}
else if (trickMode == 1)
{
if (trick <= 0.1F)
{
isTimeForChangeTriggerColor = true;
trickMode = 0;
}
trick -= 0.01F;
}
floors[0].mesh.getFrames()[0].getST(1).set(trick, trick);
floors[0].mesh.getFrames()[0].getST(4).set(trick, trick);
floors[0].mesh.getFrames()[0].getST(7).set(trick, trick);
floors[0].mesh.getFrames()[0].getST(10).set(trick, trick);
floors[0].mesh.getFrames()[0].getST(13).set(trick, trick);
}
/** Called by audio thread */
void FloorManager::onAudioTick()
{
if (audioTick++ > 19)
{
if (audioMode == 0)
{
for (u16 i = 0; i < floorAmount; i++)
{
if ((i + audioOffset) % 2 == 0)
floors[i].isByAudioTriggered = true;
else
floors[i].isByAudioTriggered = false;
}
if (++audioOffset > 3)
{
audioOffset = 0;
isTimeForChangeDefaultColor = true;
audioMode = 1;
}
}
else if (audioMode == 1)
{
for (u16 i = 0; i < floorAmount; i++)
{
if (i < floorAmount / (audioOffset + 1))
floors[i].isByAudioTriggered = true;
else
floors[i].isByAudioTriggered = false;
}
if (++audioOffset > 3)
{
audioOffset = 0;
isTimeForChangeDefaultColor = true;
audioMode = 2;
}
}
else if (audioMode == 2)
{
for (u16 i = 0; i < floorAmount; i++)
{
if ((i + audioOffset) % 4 == 0)
floors[i].isByAudioTriggered = true;
else
floors[i].isByAudioTriggered = false;
}
if (++audioOffset > 3)
{
audioOffset = 0;
isTimeForChangeDefaultColor = true;
audioMode = 3;
}
}
else if (audioMode == 3)
{
for (u16 i = 0; i < floorAmount; i++)
{
if (u16(i + 1) > floorAmount / (audioOffset + 1))
floors[i].isByAudioTriggered = true;
else
floors[i].isByAudioTriggered = false;
}
if (++audioOffset > 3)
{
audioOffset = 0;
isTimeForChangeDefaultColor = true;
audioMode = 0;
}
}
}
}