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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-11 08:04:25 +00:00
Commit Graph

4301 Commits

Author SHA1 Message Date
bubnikv 7ffb3590c4 Finalized the Prusa Control project file format import. 2017-04-05 14:45:43 +02:00
bubnikv f9023c0603 Removed some unused code. 2017-04-05 13:50:59 +02:00
bubnikv b66bfb41aa Validate the height values entered into the layer height table.
Clamp these values between the minimum of min_layer_height per nozzle
and the maximum of max_layer_height per nozzle.
Don't allow entering zero layer height to trim an object,
the cut dialog should be used instead.

Fixes https://github.com/prusa3d/Slic3r/issues/235
2017-04-05 13:27:00 +02:00
bubnikv 6f5700a3a6 Fix of
https://github.com/prusa3d/Slic3r/issues/66
https://github.com/prusa3d/Slic3r/issues/181

Implemented filtering of the support structures expanded into a grid,
where the support parts leaked through the object wall are removed
after the fact.
2017-04-05 09:56:59 +02:00
bubnikv 5126c5018a Provision for disabling TBB parallelization for debugging purposes. 2017-04-05 09:53:24 +02:00
bubnikv 74b95e9152 Adapted BoundingBox get_extents(const ExPolygons &expolygons)
to work even with empty polygons.
2017-04-05 09:52:06 +02:00
bubnikv 555560f63c Simplification, C++11 beautification. 2017-04-05 09:51:03 +02:00
bubnikv ef2cfdb0d1 C++11 beautification of loops. 2017-04-05 08:59:03 +02:00
bubnikv 47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
bubnikv 329f0b9cf4 Debugging output and asserts for TriangleMeshSlicer::slice(). 2017-04-05 08:57:37 +02:00
bubnikv bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv 70fcedb113 Fix of https://github.com/prusa3d/Slic3r/issues/232
Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
bubnikv 9d9a6feb96 Disable ensure_vertical_shell_thickness for spiral vase mode. 2017-04-03 11:19:32 +02:00
bubnikv 1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv 8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
Joseph Lenox 7b5158f5f2 Permit firmware retraction when firmware is Repetier (repetier-firmware supports it). Fixes #3821 2017-03-30 16:47:06 +02:00
bubnikv 36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv b60ae4745f Fixed missing #include<assert.h> 2017-03-29 19:57:11 +02:00
bubnikv 3e347c33dc Bundled Eigen library. 2017-03-29 18:19:57 +02:00
bubnikv 5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
bubnikv 4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv 2da3388aa5 Only print "Generating perimeters" once. 2017-03-28 17:27:05 +02:00
bubnikv 3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv 1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
bubnikv 95b45da57c Fixed 3D view of the Cut dialog. 2017-03-28 14:18:13 +02:00
bubnikv 40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv 9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
bubnikv 640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv 67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
bubnikv 0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
https://github.com/alexrj/Slic3r/commit/9ad1360e445cd3043c4dc30ccad64b82b914f952
2017-03-24 09:32:30 +01:00
bubnikv 6162670bbd Fixing Window selections wrong
https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
https://github.com/alexrj/Slic3r/commit/94f60db114f45433c47e1cf71f84ab552902d99e
2017-03-23 18:02:35 +01:00
bubnikv bc7ff623f8 Updated from upstream,
build instructions for Windows point to Prusa3D instructions.
2017-03-23 17:00:46 +01:00
bubnikv 53832aff24 Documented the boost libraries required by Slic3r Prusa Edition
https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv b7d3ed26c6 Link boost & intel Thread Building Blocks statically by default
on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv a7838cac07 Fixed the rotation and scaling inputs allowing decimal numbers with
both the dot and comma as a decimal separator.

Fixes https://github.com/prusa3d/Slic3r/commit/6649888d1ce9293f938eeb215ddad42b0b3eafb6
2017-03-23 14:32:19 +01:00
bubnikv cc9460b8fa Increased a threshold for print centering from EPSILON to 5um
to account for the decimation of the brim lines.
2017-03-23 13:21:44 +01:00
bubnikv 9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
bubnikv 073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
bubnikv 1770d031b4 Fixed rotations, allow both dot and dash as decimal separators,
correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv 1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
bubnikv 3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv 1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
bubnikv ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
bubnikv 04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv 6b99cbdc02 Had the vertex buffer objects disabled for debugging purposes by mistake. 2017-03-21 08:59:48 +01:00
bubnikv d8f0c0bdff Fixed bug in variable layer height editing: Make the OpenGL context
current.
2017-03-20 15:55:22 +01:00
bubnikv 039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv 56f845f3c1 Fixed the reports given by the build process if BOOST or TBB libraries
were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv 8e28bd36a2 Link XS with -framework OpenGL on OSX. 2017-03-16 14:26:16 +01:00