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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash.png" alt="Logo" width="100%" height="auto">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash.png" alt="Logo" width="100%" height="auto">
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</a>
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</a>
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<h3 align="center">Tyra - alpha 1.29.1</h3>
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<h3 align="center">Tyra - alpha 1.31.2</h3>
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<p align="center">
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<p align="center">
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Open source game engine for PlayStation 2™
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Open source game engine for PlayStation 2™
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## About The Project
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## About The Project
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/tyra.gif" alt="sample" width="600" height="auto">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/tyra.gif" alt="sample" width="600" height="auto">
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### Contributors wanted [](https://discord.gg/NhhTmg3Gm5)
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We will be grateful for any help. If you dont know PS2.. don't worry, we are open to explain how things work.
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### Samples
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### Samples
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* [Dolphin](https://github.com/h4570/tyra/tree/master/src/samples/dolphin)
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* [Dolphin](https://github.com/h4570/tyra/tree/master/src/samples/dolphin)
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@@ -87,7 +84,7 @@ In our Discord channel, there is detailed tutorial which will help you with sett
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This is an example of how to list things you need to use the software.
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This is an example of how to list things you need to use the software.
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* PS2 DEV environment - [PS2DEV](https://github.com/ps2dev/ps2dev)
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* PS2 DEV environment - [PS2DEV](https://github.com/ps2dev/ps2dev)
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* At least #674b6f4 PS2SDK (01.12.2020) - [PS2SDK](https://github.com/ps2dev/ps2sdk)
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* At least #e8e9edb PS2SDK (06.02.2021) - [PS2SDK](https://github.com/ps2dev/ps2sdk)
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* PS2 Emulator. For example [PCSX2](https://pcsx2.net/)
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* PS2 Emulator. For example [PCSX2](https://pcsx2.net/)
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## Extra info
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## Extra info
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## Roadmap
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## Roadmap
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### Roadmap for next master release:
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### Roadmap for next master release:
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[January 2021 Roadmap](https://github.com/h4570/tyra/projects/4)
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[Next release roadmap](https://github.com/h4570/tyra/projects/4)
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## Tyra team
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## Tyra team
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@@ -139,7 +136,7 @@ Distributed under the Apache License 2.0 License. See `LICENSE` for more informa
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Without these guys, everything would be harder:
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Without these guys, everything would be harder:
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* Dr Henry Fortuna - for code sources
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* Dr Henry Fortuna - for code sources
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* Rick Gaiser - for help and new GCC!
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* Rick Gaiser - for help and new GCC!
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* Lukasz D.K. - for huge archive of PS2 stuff-
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* Lukasz D.K. - for huge archive of PS2 stuff
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* Guilherme Lampert - for code sources
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* Guilherme Lampert - for code sources
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* Jesper Svennevid, Daniel Collin - for openvcl's code samples
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* Jesper Svennevid, Daniel Collin - for openvcl's code samples
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* Whole PS2DEV team
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* Whole PS2DEV team
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- Usage of draw() in array mode (for water tiles, very fast)
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- Usage of draw() in array mode (for water tiles, very fast)
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### Assets
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### Assets
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[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/dolphin/assets.zip)
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[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/dolphin/assets.zip)
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### Screenshot
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### Screenshot
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[![Dolphin screenshot][dolphin-screenshot]](#)
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[![Dolphin screenshot][dolphin-screenshot]](#)
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[dolphin-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/dolphin/dolphin.gif
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[dolphin-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/dolphin/dolphin.gif
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- Usage of draw() in array mode (for floors, very fast)
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- Usage of draw() in array mode (for floors, very fast)
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### Assets
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### Assets
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[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/floors/assets.zip)
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[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/floors/assets.zip)
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### Screenshot
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### Screenshot
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[![Floors screenshot][floors-screenshot]](#)
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[![Floors screenshot][floors-screenshot]](#)
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[floors-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/floors/floors.gif
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[floors-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/floors/floors.gif
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