implemented alpha texture repository
This commit is contained in:
@@ -54,8 +54,23 @@ public:
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u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
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clutbuffer_t clut;
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lod_t lod;
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u32 id;
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MeshTexture *textures;
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/** Array of materials. Size of getMaterialsCount() */
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MeshMaterial *getMaterials() const { return obj->frames[0].getMaterials(); };
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const u32 &getMaterialsCount() const { return obj->frames[0].getMaterialsCount(); };
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/** Returns material, which is a mesh "subgroup". */
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MeshMaterial &getMaterial(const u32 &i) const { return obj->frames[0].getMaterial(i); };
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/**
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* Returns material, which is a mesh "subgroup".
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* NULL if not found.
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*/
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MeshMaterial *getMaterialById(const u32 &t_id) const { return obj->frames[0].getMaterialById(t_id); }
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private:
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void setupLodAndClut();
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void setDefaultWrapSettings(texwrap_t &t_wrapSettings);
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@@ -11,6 +11,7 @@
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#ifndef _TYRA_MESH_FRAME_
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#define _TYRA_MESH_FRAME_
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#include <stddef.h>
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#include <tamtypes.h>
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#include "math/point.hpp"
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#include "math/vector3.hpp"
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@@ -50,6 +51,18 @@ public:
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/** Returns material, which is a mesh "subgroup". */
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MeshMaterial &getMaterial(const u32 &i) const { return materials[i]; };
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/**
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* Returns material, which is a mesh "subgroup".
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* NULL if not found.
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*/
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MeshMaterial *getMaterialById(const u32 &t_id) const
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{
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for (u32 i = 0; i < materialsCount; i++)
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if (materials[i].getId() == t_id)
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return &materials[i];
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return NULL;
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}
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/** Array of vertices. Size of getVertexCount() */
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Vector3 *getVertices() const { return vertices; };
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@@ -106,15 +106,23 @@ public:
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// ----
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/** Assign texture to mesh and mesh material */
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void addLink(u32 t_meshId, u32 t_materialId);
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void addLink(const u32 &t_meshId, const u32 &t_materialId);
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/** Remove mesh and mesh material assignment */
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void removeLink(u32 t_meshId, u32 t_materialId);
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void removeLink(const u32 &t_meshId, const u32 &t_materialId);
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const u8 &isNameSet() const { return _isNameSet; };
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const u8 &isSizeSet() const { return _isSizeSet; };
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const u8 isLinkedWith(const u32 &t_meshId, const u32 &t_materialId) const
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{
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for (u32 i = 0; i < texLinkCount; i++)
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if (texLinks[i].materialId == t_materialId && texLinks[i].meshId == t_meshId)
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return true;
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return false;
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};
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private:
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void setDefaultWrapSettings();
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texwrap_t wrapSettings;
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@@ -59,7 +59,7 @@ public:
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TextureRepository *getTextureRepository() { return &textureRepo; };
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private:
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void changeTexture(Mesh *t_mesh, u8 t_textureIndex);
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void changeTexture(Mesh *t_mesh, u32 t_materialId);
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u32 lastTextureId;
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texbuffer_t textureBuffer;
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u8 isTextureVRAMAllocated;
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@@ -14,6 +14,8 @@
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#include <tamtypes.h>
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#include <draw_buffers.h>
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#include "../models/mesh.hpp"
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#include "../models/mesh_frame.hpp"
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#include "../loaders/bmp_loader.hpp"
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/** Class responsible for intializing draw env, textures and buffers */
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class TextureRepository
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@@ -23,7 +25,64 @@ public:
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TextureRepository();
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~TextureRepository();
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// ----
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// Getters
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// ----
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/** Returns all repository textures. */
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MeshTexture **getAll() const { return textures; }
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const u32 &getTexturesCount() const { return texturesCount; };
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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MeshTexture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
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{
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for (u32 i = 0; i < texturesCount; i++)
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if (textures[i]->isLinkedWith(t_meshId, t_materialId))
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return textures[i];
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return NULL;
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}
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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MeshTexture *getByTextureId(const u32 &t_id) const
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{
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for (u32 i = 0; i < texturesCount; i++)
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if (t_id == textures[i]->getId())
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return textures[i];
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return NULL;
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}
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// ----
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// Setters
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// ----
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// ----
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// Other
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// ----
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/** Add single unlinked texture to repository. */
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MeshTexture *add(char *t_subfolder, char *t_name);
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/** Add linked textures in given subpath for mesh material names. */
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void addByMesh(char *t_path, Mesh &mesh);
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/**
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* Remove texture from repository.
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* Texture is NOT destructed.
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*/
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void remove(u32 textureId);
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private:
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void increaseArray(u32 newLength);
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u32 texturesCount;
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MeshTexture **textures;
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BmpLoader loader;
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};
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#endif
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@@ -32,7 +32,7 @@ BmpLoader::~BmpLoader() {}
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*/
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void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
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{
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o_texture.setName(t_name);
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char *t_path_part = String::createConcatenated(t_subfolder, t_name);
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char *t_path = String::createConcatenated(t_path_part, t_extension);
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delete[] t_path_part;
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@@ -17,6 +17,7 @@
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#include "../include/models/mesh_texture.hpp"
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#include "../include/utils/debug.hpp"
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#include "../include/utils/string.hpp"
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#include <cstdlib>
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// ----
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// Constructors/Destructors
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@@ -31,6 +32,7 @@ Mesh::Mesh()
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isObjLoaded = false;
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isDffLoaded = false;
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isSpecInitialized = false;
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id = rand() % 1000000;
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scale = 1.0F;
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}
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@@ -110,7 +112,6 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
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setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
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setDefaultColor();
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isObjLoaded = true;
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loadTextures(t_subfolder, ".bmp");
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}
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void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel)
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@@ -171,12 +172,6 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
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BmpLoader bmpLoader = BmpLoader();
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if (isObjLoaded)
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{
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textures = new MeshTexture[obj->frames[0].getMaterialsCount()];
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for (u8 i = 0; i < obj->frames[0].getMaterialsCount(); i++)
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{
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bmpLoader.load(textures[i], t_subfolder, obj->frames[0].getMaterial(i).getName(), t_extension);
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// setDefaultWrapSettings(spec->textures[i].wrapSettings);
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}
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}
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else if (isMd2Loaded)
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{
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@@ -19,7 +19,7 @@
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MeshMaterial::MeshMaterial()
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{
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id = rand() % 100000;
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id = rand() % 1000000;
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facesCount = 0;
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_isNameSet = false;
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_areFacesAllocated = false;
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@@ -20,7 +20,7 @@
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MeshTexture::MeshTexture()
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{
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id = rand() % 100000;
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id = rand() % 1000000;
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texLinkCount = 0;
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_isSizeSet = false;
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_isNameSet = false;
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@@ -81,30 +81,33 @@ void MeshTexture::setWrapSettings(const WrapSettings t_horizontal, const WrapSet
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wrapSettings.vertical = t_vertical;
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}
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void MeshTexture::addLink(u32 t_meshId, u32 t_materialId)
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void MeshTexture::addLink(const u32 &t_meshId, const u32 &t_materialId)
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{
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TextureLink *savedLinks = texLinks;
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texLinks = new TextureLink[++texLinkCount];
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for (u32 i = 0; i < texLinkCount - 1; i++)
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texLinks = new TextureLink[texLinkCount + 1];
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for (u32 i = 0; i < texLinkCount; i++)
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{
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texLinks[i].materialId = savedLinks[i].materialId;
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texLinks[i].meshId = savedLinks[i].meshId;
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}
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if (texLinkCount != 0)
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delete[] savedLinks;
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texLinkCount++;
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texLinks[texLinkCount - 1].materialId = t_materialId;
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texLinks[texLinkCount - 1].meshId = t_meshId;
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}
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void MeshTexture::removeLink(u32 t_meshId, u32 t_materialId)
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void MeshTexture::removeLink(const u32 &t_meshId, const u32 &t_materialId)
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{
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TextureLink *savedLinks = texLinks;
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texLinks = new TextureLink[--texLinkCount];
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texLinks = new TextureLink[texLinkCount - 1];
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u32 savedCount = 0;
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for (u32 i = 0; i < texLinkCount + 1; i++)
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for (u32 i = 0; i < texLinkCount; i++)
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if (savedLinks[i].materialId != t_materialId && savedLinks[i].meshId != t_meshId)
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{
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texLinks[savedCount++].materialId = savedLinks[i].materialId;
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texLinks[savedCount++].meshId = savedLinks[i].meshId;
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}
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delete[] savedLinks;
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texLinkCount--;
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}
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@@ -81,15 +81,21 @@ void Renderer::deallocateTextureBuffer()
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}
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}
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void Renderer::changeTexture(Mesh *t_mesh, u8 t_textureIndex)
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void Renderer::changeTexture(Mesh *t_mesh, u32 t_materialId)
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{
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if (t_mesh->textures[t_textureIndex].getId() != lastTextureId)
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MeshTexture *tex = textureRepo.getByMesh(t_mesh->id, t_materialId);
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if (tex != NULL)
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{
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lastTextureId = t_mesh->textures[t_textureIndex].getId();
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if (tex->getId() != lastTextureId)
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{
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lastTextureId = tex->getId();
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deallocateTextureBuffer();
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allocateTextureBuffer(t_mesh->textures[t_textureIndex].getWidth(), t_mesh->textures[t_textureIndex].getHeight());
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GifSender::sendTexture(t_mesh->textures[t_textureIndex], &textureBuffer);
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allocateTextureBuffer(tex->getWidth(), tex->getHeight());
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GifSender::sendTexture(*tex, &textureBuffer);
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}
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}
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else
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PRINT_ERR("Texture was not found in texture repository!");
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}
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/** Initializes drawing environment (1st app packet) */
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@@ -208,9 +214,9 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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if (t_mesh->isObjLoaded)
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{
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t_mesh->obj->animate();
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for (u32 i = 0; i < t_mesh->obj->frames[0].getMaterialsCount(); i++)
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for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
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{
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changeTexture(t_mesh, i);
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changeTexture(t_mesh, t_mesh->getMaterial(i).getId());
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vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
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vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
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}
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@@ -18,7 +18,7 @@
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TextureRepository::TextureRepository()
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{
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PRINT_LOG("Initializing texture repository");
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texturesCount = 0;
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PRINT_LOG("Texture repository initialized!");
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}
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@@ -27,3 +27,59 @@ TextureRepository::~TextureRepository() {}
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// ----
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// Methods
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// ----
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MeshTexture *TextureRepository::add(char *t_subfolder, char *t_name)
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{
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increaseArray(texturesCount + 1);
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// texturesCount is updated
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loader.load(*textures[texturesCount - 1], t_subfolder, t_name, ".bmp");
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return textures[texturesCount - 1];
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}
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void TextureRepository::addByMesh(char *t_path, Mesh &mesh)
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{
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#define MATERIAL mesh.getMaterial(i)
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u32 newLength = texturesCount + mesh.getMaterialsCount();
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increaseArray(newLength);
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for (u8 i = newLength - mesh.getMaterialsCount(); i < newLength; i++)
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{
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textures[i] = new MeshTexture();
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loader.load(*textures[i], t_path, MATERIAL.getName(), ".bmp");
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textures[i]->setName(mesh.getMaterial(i).getName());
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textures[i]->addLink(mesh.id, MATERIAL.getId());
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}
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}
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/**
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* Remove texture from repository.
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* Texture is not destructed.
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*/
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void TextureRepository::remove(u32 t_textureId)
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{
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MeshTexture **savedTextures = textures;
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textures = new MeshTexture *[texturesCount - 1];
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u32 savedCount = 0;
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for (u32 i = 0; i < texturesCount; i++)
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if (savedTextures[i]->getId() != t_textureId)
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textures[savedCount++] = savedTextures[i];
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delete[] savedTextures;
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texturesCount--;
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}
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/**
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* Resize textures array.
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* texturesCount variable is updated.
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* Classes are NOT instantiated.
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*/
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void TextureRepository::increaseArray(u32 newLength)
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{
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MeshTexture **savedTextures = textures;
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textures = new MeshTexture *[newLength];
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if (texturesCount)
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{
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for (u32 i = 0; i < texturesCount; i++)
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textures[i] = savedTextures[i];
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delete[] savedTextures;
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}
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texturesCount = newLength;
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}
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@@ -93,6 +93,8 @@ void Ari::onInit()
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test = new Mesh();
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Vector3 testpos = Vector3(0.0F, 10.0F, 0.0F);
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test->loadObj("objanim/", "untitled", testpos, 10.0F, 2);
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texRepo->addByMesh("objanim/", *test);
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// MeshTexture **textures = texRepo->getAll();
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test->playAnimation(0, 1);
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test->shouldBeBackfaceCulled = true;
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// test->shouldBeFrustumCulled = true;
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