info about tutorials
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@@ -55,7 +55,7 @@ void Tutorial05::loadZombieMesh() {
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/** Starting file suffix index. It means that 1 will start from _000001.obj */
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options.animation.startingIndex = 1;
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/** If you want to know how to cook this file, please watch tutorial video */
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/** If you want to know how to cook this file, please watch #02 YT tutorial */
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auto data = ObjLoader::load(FileUtils::fromCwd("zombie/zombie.obj"), options);
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zombieMesh = std::make_unique<DynamicMesh>(data.get());
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