info about tutorials

This commit is contained in:
h4570
2022-08-28 15:07:58 +02:00
parent 2c41930cb2
commit c9535412a7
2 changed files with 3 additions and 4 deletions
+2 -3
View File
@@ -37,9 +37,8 @@ void Tutorial04::loop() {
/** /**
* Render de_dust2. * Render de_dust2.
* *
* As you see there are clipping issues (visual glitches). * If you see clipping issues (visual glitches),
* If you want to know how to fix it, please * You can check how to fix them in #02 YT tutorial.
* watch video tutorial.
*/ */
stapip.render(mesh.get(), renderOptions); stapip.render(mesh.get(), renderOptions);
} }
+1 -1
View File
@@ -55,7 +55,7 @@ void Tutorial05::loadZombieMesh() {
/** Starting file suffix index. It means that 1 will start from _000001.obj */ /** Starting file suffix index. It means that 1 will start from _000001.obj */
options.animation.startingIndex = 1; options.animation.startingIndex = 1;
/** If you want to know how to cook this file, please watch tutorial video */ /** If you want to know how to cook this file, please watch #02 YT tutorial */
auto data = ObjLoader::load(FileUtils::fromCwd("zombie/zombie.obj"), options); auto data = ObjLoader::load(FileUtils::fromCwd("zombie/zombie.obj"), options);
zombieMesh = std::make_unique<DynamicMesh>(data.get()); zombieMesh = std::make_unique<DynamicMesh>(data.get());