h4570
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4fa65fc535
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overloads, tutorial 04 init
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2022-08-21 19:44:47 +02:00 |
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h4570
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409ee294eb
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finished tutorial 03
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2022-08-21 16:40:26 +02:00 |
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h4570
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4303cc2c97
|
add tutorial 2 comments
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2022-08-20 21:44:00 +02:00 |
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h4570
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b4b48ae479
|
tutorial 1 and 2
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2022-08-20 18:53:27 +02:00 |
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h4570
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d251df8704
|
irx, nullptr, threading patch
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2022-08-20 16:38:44 +02:00 |
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h4570
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405d5afd35
|
demo update
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2022-08-20 00:10:07 +02:00 |
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h4570
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3817eadc14
|
render reorder
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2022-08-18 23:09:35 +02:00 |
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h4570
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385849e3b2
|
fixed problem with compiler overoptimization
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2022-08-18 23:06:07 +02:00 |
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h4570
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1ba2cb55b7
|
frustum check refactor
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2022-08-18 09:51:13 +02:00 |
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h4570
|
36098c9b62
|
add asm version of vec4 divide
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2022-08-17 13:25:51 +02:00 |
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h4570
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2e41332dca
|
small cleanup
|
2022-08-17 01:02:57 +02:00 |
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h4570
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fea2398699
|
utility functions
|
2022-08-17 00:19:23 +02:00 |
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h4570
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60e3804c15
|
initial drawLine()
|
2022-08-15 01:37:24 +02:00 |
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h4570
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74c684fff8
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mockup of utility functions
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2022-08-14 21:07:16 +02:00 |
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h4570
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37257b253a
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fix bbox const
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2022-08-14 20:34:02 +02:00 |
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h4570
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a78f430a6e
|
add ship
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2022-08-14 19:41:44 +02:00 |
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h4570
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03eaf726ed
|
z buffer fix for minecraft pipeline
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2022-08-14 18:18:41 +02:00 |
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h4570
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15391a81e0
|
z test patch
|
2022-08-14 18:05:57 +02:00 |
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h4570
|
8829bf3035
|
10 enemies in demo
|
2022-08-12 23:40:26 +02:00 |
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h4570
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b6ffc11be3
|
cleanup
|
2022-08-11 10:20:35 +02:00 |
|
h4570
|
0a2d19b2d0
|
mesh refactor 3
|
2022-08-10 21:58:32 +02:00 |
|
h4570
|
a0898e7b4c
|
mesh refactor 2
|
2022-08-10 17:57:42 +02:00 |
|
h4570
|
725c17f9d4
|
stapip patch
|
2022-08-10 17:46:07 +02:00 |
|
h4570
|
2dad96d396
|
mesh patch 1
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2022-08-09 23:12:09 +02:00 |
|
h4570
|
153ebb52a5
|
mesh builder v2
|
2022-08-03 20:31:19 +02:00 |
|
h4570
|
82e5e87822
|
mcpip changes
|
2022-08-03 18:35:00 +02:00 |
|
h4570
|
0a024e745f
|
renderer cleanup, demo changes
|
2022-08-03 10:37:27 +02:00 |
|
h4570
|
da958cb094
|
ztest option
|
2022-08-02 18:36:08 +02:00 |
|
h4570
|
5aae7cff7e
|
demo skybox
|
2022-08-02 13:20:12 +02:00 |
|
h4570
|
cdadb932b7
|
clip comments
|
2022-08-01 18:37:49 +02:00 |
|
h4570
|
47c323ec9e
|
clip comments
|
2022-07-31 20:01:34 +02:00 |
|
h4570
|
b94ef8c416
|
demo player movement
|
2022-07-31 17:37:48 +02:00 |
|
h4570
|
12dd72f15e
|
demo map and weapon
|
2022-07-31 16:24:46 +02:00 |
|
h4570
|
bc1ac1b4a3
|
lod, prim refactor
|
2022-07-30 23:51:22 +02:00 |
|
h4570
|
927c10e82a
|
deallocate pipeline in renderer on pipeline destroy
|
2022-07-30 18:17:48 +02:00 |
|
h4570
|
b7b32fb35a
|
demo 1
|
2022-07-30 14:48:59 +02:00 |
|
h4570
|
1a2f7026e5
|
fix copyrights
|
2022-07-29 23:11:12 +02:00 |
|
h4570
|
97946e1c6d
|
fixed textures overlapping
|
2022-07-29 19:04:55 +02:00 |
|
h4570
|
7ec6bb71b8
|
temporary fix for texture system
|
2022-07-28 23:54:53 +02:00 |
|
h4570
|
4366d6d6fb
|
some bugfixes
|
2022-07-28 20:44:21 +02:00 |
|
h4570
|
960f4dd0c4
|
fix bug in deallocate tex
|
2022-07-28 11:51:16 +02:00 |
|
h4570
|
59077bcfe9
|
margin fix
|
2022-07-28 11:38:47 +02:00 |
|
h4570
|
e894039959
|
fix textures alloc problem
|
2022-07-28 11:34:28 +02:00 |
|
h4570
|
0107e888c7
|
vram margin fix
|
2022-07-28 11:02:52 +02:00 |
|
h4570
|
01e1d6adbf
|
margin fix
|
2022-07-28 10:58:53 +02:00 |
|
h4570
|
7a80c15ac8
|
disable interlacing and texture cache manager
|
2022-07-28 10:12:26 +02:00 |
|
h4570
|
10164beadf
|
some optimizations
|
2022-07-26 23:16:21 +02:00 |
|
h4570
|
7a9b294945
|
free ram and tyrobj wip
|
2022-07-26 19:32:20 +02:00 |
|
h4570
|
237066bfd4
|
finish of renderer refactor
|
2022-07-25 21:00:33 +02:00 |
|
h4570
|
0c63de8ac9
|
core renderer refactor finish
|
2022-07-25 20:10:46 +02:00 |
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