Commit Graph
100 Commits
Author SHA1 Message Date
h4570 a017c3a3b6 added color blending for draw() 2020-12-08 15:59:24 +01:00
h4570 8a0f5f7b84 refactor #2 2020-12-07 22:14:36 +01:00
h4570 5787b6a920 refactor #1 2020-12-07 22:11:21 +01:00
h4570 6d9b93998a changed paths 2020-12-07 22:05:06 +01:00
h4570 96fe7c380e added reward 2020-12-07 21:51:48 +01:00
h4570 11a92c32ee audio changes 2020-12-07 21:51:44 +01:00
h4570 87ae4b0507 added info banner 2020-12-07 21:20:08 +01:00
h4570 ad855a13d2 Merge branch 'develop' into samples/floors 2020-12-07 21:09:39 +01:00
h4570 14b688c6cb Merge branch 'feature/ambient-color' into develop 2020-12-07 21:06:07 +01:00
h4570 0474fc07a5 doc: usefull tip for loadADPCM() 2020-12-07 21:05:46 +01:00
h4570 e00e677d1e fixed naming convention 2020-12-07 21:04:38 +01:00
h4570 3284c5a598 added setAmbientLight(), setWorldColor() 2020-12-07 21:02:06 +01:00
h4570 dd49fc165e lot of changes in floors 2020-12-07 20:47:41 +01:00
h4570 cad2623649 Merge branch 'feature/sprite-modes' into samples/floors 2020-12-07 17:27:18 +01:00
h4570 d94f51623c Merge branch 'feature/texture-inline' into samples/floors 2020-12-07 17:27:14 +01:00
h4570 5fb6858678 marked getters as inline 2020-12-07 17:19:34 +01:00
h4570 8a1bc254c5 added sprite modes (stretch/repeat) 2020-12-07 17:18:43 +01:00
h4570 fbbb41580c decreased vol 2020-12-06 21:20:24 +01:00
h4570 d15cdecd97 Merge branch 'bugfix/path3-lighting' into samples/floors 2020-12-06 20:36:24 +01:00
h4570 8b9ea4696e Merge branch 'hotfix/vector3' into samples/floors 2020-12-06 20:36:17 +01:00
h4570 9fb2cb385a Merge branch 'samples-floors-lighting-fix' into samples/floors 2020-12-06 20:36:11 +01:00
h4570 97c9a5cd90 fixed var initializing 2020-12-06 20:36:04 +01:00
h4570 f080a97dc5 fixes for real ps2 (vwaitq), and cosmetic changes 2020-12-06 20:25:52 +01:00
h4570 55cee63ace fixed path3 lighting on real ps2 2020-12-06 20:20:08 +01:00
h4570 bcad6f7941 added ui, enemy, sounds, fixed anims 2020-12-06 16:41:40 +01:00
h4570 94e4f8ea3a fixed camera movement speed 2020-12-06 16:40:13 +01:00
h4570 d0017f26f1 marked distanceTo as const 2020-12-06 16:38:51 +01:00
h4570 67a10cb724 Added tex max check 2020-12-06 00:13:37 +01:00
h4570 b8552330bd fixed rendering for non square sprites 2020-12-06 00:00:35 +01:00
h4570 d22d125afa Merge branch 'samples/floors' into develop 2020-12-03 23:54:39 +01:00
h4570 513ae84577 added const to some vector3 funcs 2020-12-03 23:51:18 +01:00
h4570 f45f5c39c7 small rework of timer class 2020-12-03 20:04:35 +01:00
h4570 72266d0c25 fixed 2d alpha blending 2020-12-03 18:25:17 +01:00
h4570 a6f8bb9b36 removed ari sample 2020-12-02 21:40:40 +01:00
h4570 d58163d75b fixed ps2sdk version 2020-12-01 21:32:08 +01:00
h4570 56e1d7d5d8 refactored gitignores 2020-12-01 19:43:44 +01:00
h4570 945aeb1bec added ignore bin/** 2020-12-01 19:40:16 +01:00
h4570 c662307942 Merge branch 'master' of https://github.com/ps2-tyra/tyra 2020-12-01 19:28:48 +01:00
h4570 389a5ee608 mesh_texture -> texture 2020-12-01 19:27:55 +01:00
h4570 ade89bbdd1 fixed addByMesh() 2020-12-01 19:18:57 +01:00
h4570 ca7846f60b refactored makefiles 2020-12-01 19:18:40 +01:00
h4570 510199164c added 2d png support 2020-12-01 17:26:10 +01:00
h4570 3841487388 added png loader 2020-12-01 17:25:18 +01:00
h4570 6f1d0e2e33 fixed to match new packet2 api 2020-12-01 17:02:31 +01:00
h4570 2fad5f67f1 Merge branch 'feature/migration-libspacket' 2020-11-29 13:37:48 +01:00
h4570 7d2f354085 added test 2d rectangle to renderer 2020-11-29 13:37:30 +01:00
h4570 7233e6a4f4 fixed typo 2020-11-28 12:16:05 +01:00
h4570 25b5fb4295 fixed to last packet2 api 2020-11-23 22:01:28 +01:00
h4570 e9febb5d8d changed order of wait/send 2020-11-22 13:15:15 +01:00
h4570 756f69d160 fixed packet size 2020-11-22 13:11:41 +01:00
h4570 82cab6f78b refactored to match latest libpacket2 api 2020-11-21 13:59:56 +01:00
h4570 5e811b78cd minor fixes 2020-11-20 22:34:24 +01:00
h4570 3d755e9983 fixed obj parsing bug 2020-11-20 22:34:13 +01:00
h4570 6b821afd86 fixes to match latest libpacket2 commit 2020-11-20 20:26:19 +01:00
h4570 8a3485e671 migrated VU1 into spacket 2020-11-17 17:33:30 +01:00
h4570 33d7f9648d testing spacket on vu1 2020-11-17 14:55:41 +01:00
h4570 2b42bc53cb function name change (spacket) 2020-11-17 14:45:14 +01:00
h4570 4112e6d327 migrated sendSingleRefList to spacket 2020-11-17 13:20:18 +01:00
h4570 d2ce2eb7b2 migrated vu1 upload_prog into spacket 2020-11-17 12:58:13 +01:00
h4570 00c171d6b9 migrated gif_sender to spacket 2020-11-16 23:15:07 +01:00
h4570 7e442bcf5c gif_sender migration #1 (libspacket) 2020-11-16 18:48:36 +01:00
h4570 c1ad6effbd migrated renderer to libspacket 2020-11-16 18:48:09 +01:00
Sandro Sobczyński 6c82beb383 fixed floors sample 2020-11-12 19:09:57 +01:00
Sandro Sobczyński fb0df1537e wip - file_service 2020-11-12 18:24:02 +01:00
Sandro Sobczyński c6af82943a small fixes 2020-11-10 20:31:15 +01:00
Sandro Sobczyński f3a1bcb47d added adpcm support 2020-11-10 19:31:30 +01:00
Sandro Sobczyński ac7a04b669 Merge branch 'feature/audio-adpcm' 2020-11-10 12:31:45 +01:00
Sandro Sobczyński a3a6150ecb adpcm support 2020-11-10 12:31:31 +01:00
Sandro Sobczyński 3b5fb1b670 fixing rendering issue on real PS2 2020-11-08 21:50:06 +01:00
Sandro Sobczyński 3dc304b829 wip audio #1 2020-11-08 10:06:41 +01:00
Sandro Sobczyński b11df0262e camera refactor 2020-11-05 14:53:42 +01:00
Sandro Sobczyński eba254f13b removed unitcircle pos from camera base 2020-11-05 14:41:08 +01:00
Sandro Sobczyński 3fdbda4a4a added comments to draw methods 2020-11-04 22:55:55 +01:00
Sandro Sobczyński 1868b714bc increased floors count, added gaps 2020-11-04 22:47:03 +01:00
Sandro Sobczyński bfd75003a4 fixed naming convention 2020-11-04 22:46:47 +01:00
Sandro Sobczyński 1757ef67dc moved floors audio logic from audio class 2020-11-04 22:33:16 +01:00
Sandro Sobczyński efe34c677d fixed backface culling (mesh rotation) 2020-11-04 22:02:09 +01:00
Sandro Sobczyński d2013d4467 reversed faces order in dff loader 2020-11-04 22:00:36 +01:00
Sandro Sobczyński b48fa16274 added vector rotate 2020-11-04 22:00:20 +01:00
Sandro Sobczyński 1f11c9f8e5 added description to shouldBeX in mesh 2020-11-04 16:18:40 +01:00
Sandro Sobczyński ef16f1dbe2 added enable/disable vsync 2020-11-04 16:03:53 +01:00
Sandro Sobczyński aa6b2d314b optimized draw data calculations using VU0 2020-11-04 16:03:30 +01:00
Sandro Sobczyński 4d53c6c5fe Merge branch 'static-game-try-1' 2020-11-04 13:21:08 +01:00
Sandro Sobczyński 02560f2d6f fixed frustum culling, static game class 2020-11-04 13:20:58 +01:00
Sandro Sobczyński 5399b1744f static game #1 2020-11-03 21:49:16 +01:00
Sandro Sobczyński 52518540f3 doc fixes, added irx load error 2020-11-03 21:48:59 +01:00
Sandro Sobczyński 9e3ed74b45 fixed md2 loading, fixed typo 2020-11-03 20:10:09 +01:00
Sandro Sobczyński b75b2d6e4f fixed floors sample 2020-11-03 16:44:39 +01:00
Sandro Sobczyński 5aa2a9bdb5 optimized rendering, fixed dff 2020-11-02 23:09:55 +01:00
Sandro Sobczyński 06a440243a found fopen() bug, implemented workaroung 2020-11-02 15:57:36 +01:00
Sandro Sobczyński 138ab762ba removed md2_model 2020-11-01 18:13:24 +01:00
Sandro Sobczyński 200fa3e4d5 removed dff model 2020-11-01 14:17:52 +01:00
Sandro Sobczyński ef7bd425db removed obj model 2020-11-01 10:42:24 +01:00
Sandro Sobczyński d4be8e94e7 implemented vector in tex repo 2020-10-31 22:51:46 +01:00
Sandro Sobczyński f9dc79caf1 added texture swapping 2020-10-31 22:14:35 +01:00
Sandro Sobczyński 885e8b4f2b implemented alpha texture repository 2020-10-31 13:58:20 +01:00
Sandro Sobczyński 3cfe7ba8f1 moving textures to textures repo #1 2020-10-31 10:53:20 +01:00
Sandro Sobczyński ebf2a9ac24 moved aabb calcs 2020-10-31 10:04:58 +01:00
Sandro Sobczyński 24016ffa7e removed mesh_spec 2020-10-30 14:50:01 +01:00
Sandro Sobczyński aa97e471ed added MeshTexture class 2020-10-30 14:37:39 +01:00