Update README.MD
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@@ -85,7 +85,7 @@ Decision was simple - I need to create an engine which will handle 3D file loadi
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* Precise - culling only visible parts of mesh
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* Clipping:
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* Standard "fake", but fast PS2 clipping done in `VU1`
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* Software triangle done in `EE Core`
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* Software clipping done in `EE Core`
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* Optimized math functions via `VU0` coprocessor
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* Background music and sound effects support
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* Pad support
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